Fandom

Forgotten Realms Wiki

Pass without trace

20,995pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Pass without trace was a transmutation or enchantment spell that allowed the recipients to move through an area leaving no footprints or scent.[3][10][11][12]

EffectsEdit

The caster had to touch the creature(s) to cast this spell. Once activated, the subject could pass (on foot) through any type of terrain including mud, snow, sand, dust, etc. and leave no sign or scent behind that could be tracked by normal, non-magical means.[3][10][11][12]

The transmutation version lasted longer and left no magical signature behind.[3] The enchantment version actually enchanted the path taken by the recipients and radiated a dweomer for up to an hour afterward.[10][11][12]

ComponentsEdit

In addition to verbal and somatic components, the enchantment version of pass without trace required that a sprig of pine or evergreen be burned and the ashes crushed to a powder and spread about.[10][11][12] The transmutation version only required the caster's holy symbol or divine focus as the material component.[3]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 264. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 259. ISBN 0-7869-2886-7.
  4. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 29, 201. ISBN 0-88038-716-5.
  6. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 41, 256. ISBN 0-7869-0329-5.
  7. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
  9. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 25, 55. ISBN 0-9356-9601-6.
  10. 10.0 10.1 10.2 10.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 201. ISBN 0-88038-716-5.
  11. 11.0 11.1 11.2 11.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 256. ISBN 0-7869-0329-5.
  12. 12.0 12.1 12.2 12.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 55. ISBN 0-9356-9601-6.

Also on Fandom

Random Wiki