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Petitioner was the term applied to a dead person's soul that made it in some way or another into another plane of existence than the Material Plane.[4]

Becoming a petitionerEdit

Upon dying, a mortal's soul was transported to the Fugue Plane.[5] Once there, these souls counted as petitioners but didn't have the attributes of one yet. They became full petitioners after entering the plane of their respective deities.[6]

Other petitioners received judgement from Kelemvor. The standards according to which judgement was handed were whether, which,and how honestly someone followed a certain deity during its lifetime. The outcomes were called Faithless and False.[7]

Normal PetitionerEdit

Normally, a soul of a dead mortal went to the Fugue Plane. Once there, it waited until the deity it followed during lifetime or an agent of the same came and took it to its final destination, that is, the realm of its deity.[5] In the deity's realm, the petitioner became a full petitioner with all the attributes of one.[6]

Normal Petitioners' AttributesEdit

A normal petitioner was a mindless being. They were physically re-modeled and stripped of all skills and abilities they'd accumulated over their lives, as well as any magical abilities they had by virtue of being a member of the race they'd belonged to during life. In exchange, they gained other attributes. They were not able to leave their deities' plane barring resurrection, and upon resurrection they forgot virtually everything about their time on the other plane.[4]

Normal Petitioners' DutiesEdit

Despite its mindlessness, a deity's petitioner could be ordered to do just about anything but normally a petitioner's job was to serve as extras, spear carriers, etc., in short as decoration for their respective deities' realms to present it in some specific way.[8] Exceptions were made when a mortal's skill in life was needed for some purpose on the plane of the deity, but they still couldn't leave it.[4]

For example, petitioners in Arvandor were re-modeled to look like handsome elves with exaggerated elven features, including those who hadn't been elves in life. They were directed to spend eternity feasting and enjoying the beautiful environment.[9]

Different TypesEdit

Different types of petitioners existed.

FaithlessEdit

A Faithless was the soul of someone who'd never believed in a deity, for example by not knowing that they existed during their lifetime, or only paying lip service to one. They were sent to form the Wall of the Faithless as its bricks for punishment for their lack of faith by Kelemvor.[6] They were eventually dissolved by the wall but could, at least in theory, leave the Fugue Plane.[7]

FalseEdit

A False was the soul of someone who intentionally turned from their faith in life. These were judged and punished according to their deeds in life.[7] The punishment was enacted by Kelemvor and Jergal but the content was determined by the deity the petitioner swayed from. It always included an assignment as the eternal labor force in the City of Judgement.[6] The punishment ranged from something light, such as to work as an escort, to the sort of torture that demons were incapable of coming up with.[7]

Kelemvor allowed a number of devils to randomly torture citizens of the City of Judgement. The only one who could stop it was Kelemvor but he was known for never doing this.[7]

A False couldn't be resurrected without the consent of the deity from whom the soul swayed from in life and only after that deity negotiated with Kelemvor.[7]

Like the Faithless, the False were also capable of leaving the Fugue Plane, all at least in theory.[7]

OthersEdit

Devils were allowed by Kelemvor to negotiate with souls while they were on the Fugue Plane. These souls could bargain for a position in the Nine Hells, starting at the bottom as a lemure or somewhere higher depending on the power of the soul and outcome of its bargain.[10]

Demons were also tolerated by Kelemvor to attack and take some Faithless from the Wall of the Faithless and subsequently raid the City of Judgement to kidnap some False with them. Kelemvor, as mentioned before, tolerated this but moved against the demons when collateral damage became too high for him to endure.[7] Petitioners who were brought into the Abyss became manes and, unlike other petitioners, were capable of leaving their plane, that is, the Abyss.[11]

A vhaerath was a special type of petitioner who followed Vhaeraun. They not only retained their skills from life but could also leave Vhaeraun's, realm Ellaniath.[12]

Worshipers of the gods Tyr, Torm, and Ilmater became lantern archons when they died.[13]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 199–200. ISBN 0-7869-1850-8.
  2. 2.0 2.1 2.2 2.3 Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 55. ISBN 0-7869-2654-6.
  3. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 313. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 55. ISBN 0-7869-2654-6.
  5. 5.0 5.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 258. ISBN 0-7869-1836-5.
  6. 6.0 6.1 6.2 6.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 153. ISBN 0-7869-3134-5.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 259. ISBN 0-7869-1836-5.
  8. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 199. ISBN 0-7869-1850-8.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-3134-5.
  10. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 258–259. ISBN 0-7869-1836-5.
  11. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 142. ISBN 0-7869-3134-5.
  12. Sean K. Reynolds (2004-08-18). Obsul Ssussun, "The Door to Light". Magic Books of Faerûn. Wizards of the Coast. Retrieved on 2016-05-19.
  13. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.