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Phantom steed

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Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of spider domain clerics) for the caster to ride.[1][2]

EffectEdit

This spell conjure a quasi-real, horse-like creature. The steed could be ridden only by the caster and another individual. A phantom steed had a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that made no sound. It had what seemed to be a saddle, bit, and bridle. They did not fight, but all normal animals shunned them and refused to attack them.[1]

The phantom steed would disappear if it sustained a killing blow. The speed, amount of weight they could bear, and their ability to travel over difficult surfaces or even fly depended on the relative skill of the caster.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. ?. ISBN 0-7869-1551-4.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 65. ISBN 0-7869-1836-5.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 152. ISBN 0-88038-716-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.

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