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|Religion||Tyr, Sune, Tempus|
|Population|| 3,198 in 1372 DR|
20,000 in 1480 DR
|Ruler||Council of Ten|
|Inhabitants of Phlan|
|Locations in Phlan|
|Organizations in Phlan|
Phlan was a large town located on the northern shoreline of the Moonsea at the mouth of the Stojanow river. Founded over 1,000 years ago, a series of destruction and rebuilding led to the city being walled off into a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan. Phlan was noteworthy not only for its stubbornness but also as the location of the fabled Pool of Radiance, which was the source of power for the otherworldy Tyranthraxus. The town is currently[as of when?] rebuilding from the devastating Dragon Run of 1306 DR and was growing even more popular as a stop for caravans and ships with recent[as of when?] troubles with Hillsfar, and adventuring was encouraged through the crumbling ruins of Old Phlan.
Local points of interest included the ruins of Valjevo Castle, once one of the largest castles in Faerûn. Rather than rebuilding the castle, a group of druids were instead attempting to recultivate the courtyard. Sokol Keep on Thorn Island was a small fortress in the Bay of Phlan that was being rebuilt as a lighthouse. The only temple in the city was called the Waiting, which was dedicated to Tyr.
Phlan was founded in 367 DR as a trading outpost between the elves of Myth Drannor and the dwarves of the Dragonspine Mountains. It was leveled in 400 DR by the First Turnabout, a massive attack by the Dark Alliance of humanoids who swept down on the land. Milsor the Valjevo had the city rebuilt and also created Valjevo castle in 712 DR. The abandonment of Hillsafar saw refugees expanding the citizenry of what was then the largest settlement on the north shore of the Moonsea.
In 902 DR the Zhentilar made the first of many attempts to conquer their eastern neighbor, claiming that citizens of Phlan had raided their territory (though this claim was likely erroneus) but didn't count on Phlan's ally Melvaunt disrupting their siege. A four-year war resulted in Phlan becoming a reluctant signatory to the Treaty of the Ride which saw Zhentarim influence over the city increase dramatically.1303 DR saw ogres completely overrun a Phlan unprepared for their assault but the city was quickly rebuilt by the stubborn survivors and was able to participate in the Moonsea War against Mulmaster three years later. The Dragon Run of that year destroyed Phlan again though and the city was left in ruins until another rebuilding effort commenced a few decades later after the largest part of the monsters involved had gone. Palisade walls were quickly erected after a few blocks of the city had been reclaimed but most of the city was still occupied. Adventurers flocked to Phlan to help clear these monsters out in return for the generous bounty offered by the new Council. One of those councilors, Porphyrys Cadorna, attempted to take control of the city by duping a trio of adventurers into working for him.
Cadorna disappeared after being possessed by Tyranthraxus, who had been leading the local monster population, and Phlan settled into a short-lived peace. A decade after Phlan had been reclaimed, the god Bane briefly transported it and several other Moonsea settlements to another plane until adventurers foiled Bane's plot.
In 1375 DR Phlan was conquered fully by Zhentil Keep and within five years the government had been dissolved to be replaced by the tyranny of Cvaal Daoran. Daoran also handed custodianship of undead-infested Valhingen Graveyard over to the Order of the Silent Shroud, a kelemvorite sect who defeated the evils within and, with the help of the Emerald Enclave, turned the Graveyard into a pristine garden. During the Shadowbane War of 1383 DR however, Cvaal forged an alliance with the dark fey of the Quivering Forest and managed to slay a shadovar prince, thereby ensuring that his city did not meet the same fate as Zhentil Keep. The hearts of his subjects softened thanks to his valiant defense of the city and they accepted his rule with little complaint, allowing his dynasty to claim rights as monarchs. In turn, the rule of Cvaal's government and that of the local Church of Bane also softened. The next several decades saw the Netherese and the elves of Myth Drannor quietly trying to exert their influence over the city, but neither of them could claim any real successes.
In 1456 DR, Cvaal's son Talaric decided to send loggers into the Quivering Forest, voiding his father's agreement with the fey. Talaric mysteriously disappeared that night, never to be seen again.
In 1480 DR, attacks by local barbarian tribes led to refugees swarming toward Phlan but it was eventually discovered that the barbarian attacks were caused by the coming of Maram and when adventurers made sure that Maram's return did not occur, Phlan was saved once more.
In 1488 DR, Talaric's son, Anivar Daoran died in an apparent accident while overseeing renovations on Valjevo Castle. Ector Brahms, the Knight Commander of Phlan's banite military, the Knights of the Black Fist, was declared Lord Regent due to the fact that Anivar had sired no heirs. Ector's grasp on power was weak and he quickly established martial law to enforce his will - a deeply unpopular move. There were riots, which involved the looting and destruction of the Lyceum of the Black Lord, the city's temple to Bane, and traders began avoiding the city.
With so little trade, the formerly prosperous city began to decline and the violence got worse too. The city's guilds, whose masters had been the power behind the throne during Anivar's reign, decided to concentrate on profiteering instead of cooperating with each other to stabilize the city. The many construction projects sponsored only scant months ago were left stagnating, with tools and materials piled in the streets. As people lost jobs and market prices rose, the Knights struggled to maintain a semblence of order and rival factions developed to forward their own interests. Even The Welcomers, Phlan's long-standing thieves guild, became politically active, initiating acts of violence against those they percieved to be threatening their city. Most trade in the city became illegal in nature, as the black market became the only reliable way to turn a profit and crime was at an all time high.
From 1340 DR, Phlan was ruled by the Council of Ten, with a half-orc fighter named Kella Voskorm serving as its last noted High Councilor. The Council had a high turnover rate, as no-confidence elections were held regularly for even the smallest of mishaps. However, in the Year of the Blazing Hand (1380 DR), Zhentarim Hatemaster Cvaal Daoran dissolved the council, declaring himself as Lord Protector of Phlan.
The city had a militia of about 120, though a local clan of dwarves pledged 100 troops as help to the city. However, the city's walled nature was its greatest defense against invaders.
Other important factionsEdit
A thieves' guild called the Welcomers operated openly within the city, the members of which cut off their left ear as a sign of loyalty. As most residents of the town were aware of the guild, the guild earned its name by preying on visitors to the city.
A Banite cult that worshipped Iyachtu Xvim (but called him Bane) was the official religion of Phlan. The cult was known for being relatively moderate in comparison to the main Church of Bane based out of nearby Mulmaster.
The Most Solemn Order of the Silent Shroud was a group of worshippers of Kelemvor whom Cvaal Daoran gave the responsibility of the care of Valhingen Graveyard. They were allies of the Emerald Enclave.
Military and Law enforcementEdit
The Knights of the Black Fist were Phlan's military. Formerly a religious order of the Church of Bane. After Ector Brahms became Lord Regent, the Knights gained a reputation for corruption.
The Black Watch were Phlan's militia but took a less active role in the city after martial law was declared.
The Vilhon Mercenary Corps was also brought into Phlan ostensibly to combat the Knights of the Black Fist.
Inns and tavernsEdit
- The Bitter Blade: A dockside inn that mostly caters to sailors.
- The Cracked Crown: The city's most expensive inn.
- The Laughing Goblin Inn: A high quality inn.
- Madam Freona's Teakettle: A haven from the tumult of the city and a great place for adventurers to find work. Run by the mysterious halfling Madame Freona and her five daughters, Blaizette, Briez, Grelinda, Reece and Whittlee.
- Nat Wyler's Bell: A dive bar in the poorer part of the old city.
- The Velvet Doublet: A festhall that caters to the wealthy. Known to satisfy those with exotic tastes.
- Agin's shop
- Alero's Smithy
- All Questions Answered
- Brice Vang's Armoury
- Cockburn's Grocery
- Ernst's Livery
- Fillistrom Wunderkundoodle's Apothecary
- Jerome's of Melvaunt
- Randolph Tzintin's clothes shop
- Slum Market
- Vondor Thond's carpentry shop
- Ruins of Adventure
- Forgotten Realms Campaign Setting 2nd edition (revised)
- The Moonsea (accessory)
- Forgotten Realms Campaign Setting 3rd edition
- Mysteries of the Moonsea (3e)
- Defiance in Phlan (D&D Expeditions, August 2014)
- Phlan During the Tyranny of Dragons (D&D Adventures Leauge, Accessed Jan 2015)
- ↑ James Ward, Jane Cooper Hong (November 1989). Pool of Radiance. (TSR, Inc), p. 91. ISBN 0-8803-8735-1.
- ↑ John Terra (February 1995). The Moonsea (Reference Guide). (TSR, Inc), p. 33. ISBN 978-0786900923.
- ↑ Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 71. ISBN 978-0-7869-4731-7.
- ↑ 4.0 4.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 110. ISBN 978-0-7869-4731-7.
- ↑ Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 73. ISBN 978-0-7869-4731-7.
- ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast), p. 54.
- ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast), p. 52.
- ↑ John Terra (February 1995). The Moonsea (Reference Guide). (TSR, Inc), pp. 33–34. ISBN 978-0786900923.
- ↑ 9.0 9.1 9.2 John Terra (February 1995). The Moonsea (Reference Guide). (TSR, Inc), p. 36. ISBN 978-0786900923.
- ↑ Warning: book within boxed set not specified for The Moonsea
1st Edition D&D