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Plain of Horses

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The barbarians of the Horse-Plain have tried countless times to invade their neighbors, the Shou and T'u Lung, and have been successful on a few accounts, but their victories were often short lived. Recently though, Tuigan tribes successfully breeched the Dragonwall and devastated many of the northwestern provinces of the Shou Empire. During this invasion, many Shou refugees fled to Faerûn and settled in the Thesk region of the Unapproachable East. The Horde tribes were eventually driven out and the Shou and T'u have been focusing most of their military prowess towards defending against further invasions.[citation needed]

GeographyEdit

The Plain of Horses was divided into several topographical parts. In the northern parts a vast tundra of treeless plains with swamps of snow and ice dominated the landscape. Per tundra south of the mountains, taiga region of forests suitable for farming.Further south are steppe grasslands where herders graze cattle annually. Also worth mentioning that desert almost not inhabited.[2]

ClimateEdit

Constant extreme temperature changes were prevalent on the Plain of Horses. The temperature on the tundra was freezing,often dropping to to -60 degrees. In the desert, the temperature was very hot but would cool rapidly at night. Rain and snow were common in these lands. Strong earthquakes were common in the mountain ranges.[3]

CitiesEdit

Architecture in Plain of Horses is very simple and functional, but citizens and nomads live absolutely differently. Some nomads have simple home where they can survive the winter, but most prefer to use the yurt. Yurt introduce to himself the mobile home, made out of animal skins, inside it is usually empty except for a small table and altar.Each nomad has a pair of dogs who guard it. Cities also look very different, they have shops, homes, etc.Usually city walled and around it are many villages and rural communities. Almost all building made of clay and stone, but some high-rise buildings of brick. In large cities, there are many districts, such as shopping area, central area,etc. Some of the cities.[4]

Notable locationsEdit

SettlementsEdit

Tribal OrderEdit

Tribes in Plain of Horses have a complex system, we now analyze it. The tribe has naming pu-lo. In turn, Pu-lo divided into clans (syn). Each clan consists of tents, were live not only the family but also their relatives. Tribe usually ruled by the council of chiefs. Now there are some of the most powerful tribes,Fankiang Kashgun, Guychiang, Taghurs and Igiduzhin.[5]

GovernmentEdit

Plain of Horses is not one state, and therefore it not have one governing body. At the same time, each tribe have its form of government which is often similar to each other. Each tribe has a chieftain, a man who ruled the tribe. Exception composes Taghurus where three chieftain ruled the tribe. Usually chieftain this charismatic and powerful people.Chieftain can only be men and this post is not always inherited. In most large cities or tribes ruled Kagan. Kagan controls other people such as officers, chancellors and advisers. They have different roles and helping Kagan rules in tribe, unlike small tribes ruled by the chieftain personally. After Kagan in importance are the governors.There are also lower ranks such as tax collectors and security guards.[6]

TaxationEdit

In tribes often occurs collecting taxes and fees, as a rule these always happen honestly. Merchants also taxed. Peasants must also pay taxes to officials.[7]

MilitaryEdit

Small tribes do not have as such an army. Kagan or his deputy manages troops and leads them into battle. All members of the tribe are considered warriors. In large tribes troops organized much better. Main army named Muke which includes 100 well trained warriors. Also there are elite troops controlled personally Kagan.[8]

TacticsEdit

Armys in Plains of horses consist almost entirely of cavalry. Horse archers form core of the army. Infantrymen very rare in the battles and uses excepting only in the siege. The main feature of cavalry is the speed and unexpected attack. Also numerical superiority plays a big role. if opponent exceeds nomads try lure him into an ambush and lead guerrilla warfare.[9]

Social CustomsEdit

Peoples who lives in Plains of Horses mainly barbarians. Proud and insolent people,they try resist any change. They respect supernatural but hate magic and all that is connected with it. Most people live in villages and towns but some, roam and not stopping nowhere for a long time. Barbarians are proud of their life and despise the weak and hesitant people. Barbarians would not become farmers or herders counting the it's a job for wimps. If they needs money barbarian can earn their by serving mercenary, or guard. Womans also play a big role in the tribe, they were watching of the children and often govern tribe, because men prefer military career then political.

Women can own property and dispose of it. If in family born son hi inherits his father's property. Because of the terrible weather conditions, dress being more functional than fashionable. Peasants usually wear simple clothes, like wool shirt, wool pants and fur stockings. Also quite often wear hats and scarves. noble people clothing much more elegant and beautiful than peasants. Usually these people wear clothes of red fur and adorn themselves with silver jewelery. Horse racing and wrestling a very popular sport in these lands. Books are also quite popular but many do not know how to read, content with stories. There are also some pretty popular holidays. Festival of spirits one of the most popular holidays, people in this day meet and sacrifice to the gods. Other holidays include the Midsummer Festival and Summer Assembly.[10]

Status and ClassesEdit

Social inequality also takes place in these lands. Taiji's honorary class it includes dukes and princes.This status transmitted inherited. Lamas and monks also honorary class to, but without proper training not everyone can become a lama. However, most of population the shepherds and peasants.At the lowest rung of hierarchy slaves, they are subservient Taiji and lamas.Between those slaves life is not all bad, they are exempt from the army and onychite often well cared for.[11]

LanguagesEdit

Vocabulary is very precise.Answers to any questions are usually very accurate. Every hill and creek have their names.As a rule, each tribe speak different dialects.[12]

ReligionEdit

In the plains of horses no one religion, many different tribes believed in different gods. Many poorly developed tribes practiced animism and when more advanced profess the path of enlightenment. Most different tribes pray enormous variety of gods.For example Taghrus has faith on the basis of animism and ancestor cult and worshiping the sun. Many tribes believe that each piece of this world is ruled by the gods, they controlled every mountain and river.[13]

Relations with Shou LungEdit

Shou Lung played a huge role in development Plains of Horses. Plains tribes believe that Shou Lung its potential enemy at the same time, the rulers of Shou Lung very wary of the local tribes and beware their. Now between these countries is rather shaky peace, ich may at any time turn into a terrible and bloody war. Trade has flourished sporadically between the two nations, as have eras of violent warfare.[14]

HorsesEdit

Horses on the Plains of Horses most valuable resource. Here bred wildest species of horses. Steppe horses are very different from other horses in Kara-Tur. They are lean and fast. They are very hardy and able to arrive without food for a long time.They can get food from under the snow and eat bad food to. These horses are ideal for the steppe zone. The most powerful horses often called huluk.

Usually huluk have very hard bones that gives them a significant advantages. With its enormous power they alone can kill a wolf. Nomads often very sensitive to their horses, if they do not have enough food to feed its horse they can give their eat to animal. Horses usually mined in wild herds across the steppes and then resell.[15]

Money and CommerceEdit

Since most land plains horses are not suitable for farming there very common animal husbandry. Usually in these lands traded sheep and horses. Shepherds usually graze all day long huge herds of sheep to get them wool or meat. Some times graze cattle but also at the most popular animals in the plains horses are horses goats.

Animal husbandry in these lands is very primitive. Shepherds graze their herds on the vast steppe lands and usually trade between tribes is minimal. But some traders of Show Lung by here excellent horses.[16]

LamasEdit

Behind the scenesEdit

Plains of Horses is modeled after Mongolia.

ReferencesEdit

  1. Cannot cite pages from this boxed set. Instead, see {{Cite book/The Horde}} for a list of products inside the boxed set and cite pages from a product.
  2. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 79. ISBN 0-88038-608-8.
  3. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 79. ISBN 0-88038-608-8.
  4. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 79. ISBN 0-88038-608-8.
  5. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 82. ISBN 0-88038-608-8.
  6. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 83. ISBN 0-88038-608-8.
  7. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 83. ISBN 0-88038-608-8.
  8. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 83. ISBN 0-88038-608-8.
  9. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 83. ISBN 0-88038-608-8.
  10. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 83. ISBN 0-88038-608-8.
  11. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 84. ISBN 0-88038-608-8.
  12. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 84. ISBN 0-88038-608-8.
  13. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 84. ISBN 0-88038-608-8.
  14. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 84. ISBN 0-88038-608-8.
  15. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 85. ISBN 0-88038-608-8.
  16. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 85. ISBN 0-88038-608-8.

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