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Planar binding (originally called Valdick's snare[1] and later ensnarement[9]) was a powerful and dangerous conjuration spell used by arcane casters to call a being from another plane and bind it.[3]

EffectsEdit

The spell took a full ten minutes to cast and could call forth up to three elemental creatures or outsiders. Upon casting the spell, the requested individuals or types of creatures were pulled from another plane, somewhere within close range and usually into a prepared trap. A creature ensnared or bound in such a manner could be compelled to complete a task for the caster. In such cases, the magic released the being back to its own plane.[3]

ComponentsEdit

Verbal and somatic components were required to cast this spell. The verbal component included the individual creature's proper name if a specific being was called.[3]

The trap that actually bound the called entity was not a part of the spell. Such a trap must have been prepared beforehand and usually involved a magic circle. The trap could be strengthened by use of a dimensional anchor to prevent the called being from using planar travel to escape or by the use of a calling diagram when setting up the magic circle.[3]

HistoryEdit

The spell was invented by the Netherese arcanist Valdick in −1800 DR, the same year that he also created his enigma spell.[10]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,265. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 261. ISBN 0-7869-2886-7.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 176. ISBN 0-88038-716-5.
  6. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  7. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 126. ISBN 978-1560768289.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  9. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.

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