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Plant growth was a transmutation or alteration spell that caused plants to grow.[4][17][18][19]

Effects[]

This spell could be cast in two different ways: as a means of creating a barrier (nicknamed overgrowth) or as a means of promoting better crop yields (enrichment).[4][17][18]

Overgrowth: The area to be affected had to contain sufficient vegetation for this spell to work. When cast, it caused all the plants in the area to grow in a twisting, interlocking fashion to form a thicket or dense jungle that required force or hacking to penetrate. Creatures attempting to cross the affected area were slowed tremendously. Large creatures were slowed significantly, but not as much as medium sized creatures.[4][17][18][19] The transmutation version of this spell could be cast on a circle of radius 100 ft (30.5 m), a semicircle of radius 150 ft (45.7 m) or a quarter circle of radius 200 ft (61 m), and could contain regions that were unaffected if desired (hedge maze, anyone?).[4] The alteration version was applied to a rectangular area equivalent to a square with sides of 20 ft (6.1 m) per caster level.[17][18][19]

Enrichment: Usually cast in the spring when fields have just been planted, this spell could increase crop yields for the entire year by making the plants more robust and productive.[4][17][18] The transmutation version of this spell affected all plants in a circle 1 mile (1.6 km) in diameter (503 acres or 203 hectares).[4] The alteration version enriched 1 square mile (2.6 km2) of plants (640 acres or 259 hectares).[17][18]

Plant growth counters and is countered by diminish plants.[4]

This spell had no affect on plant creatures.[4]

The oldest druid version of this spell only created overgrowth and not enrichment.[19]

Components[]

Verbal and somatic components, plus the caster's holy symbol or divine focus, were required to cast this spell.[4][17][18][19]

History[]

The spell was attributed to Netherese arcanist Stoca in −1797 DR and was originally called Stoca's flora growth.[1]

Appendix[]

See Also[]

  • Diminish plants

Appearances[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 266. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61, 68, 108. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 262. ISBN 0-7869-2886-7.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 29, 161, 212. ISBN 0-88038-716-5.
  6. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 41, 269. ISBN 0-7869-0329-5.
  7. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
  9. Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 671. ISBN 978-0786907915.
  10. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 1133. ISBN 978-0786912094.
  11. Loren Coleman (1995). Chronomancer. Edited by Matt Forbeck. (TSR, Inc), p. 41. ISBN 978-0786903252.
  12. Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 125. ISBN 1-56076-828-2.
  13. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  14. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 25, 57. ISBN 0-9356-9601-6.
  15. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  16. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 86. ISBN 0-8803-8099-3.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 161, 212. ISBN 0-88038-716-5.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 269–270. ISBN 0-7869-0329-5.
  19. 19.0 19.1 19.2 19.3 19.4 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 57–58. ISBN 0-9356-9601-6.
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