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Player's Handbook 3

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THINK YOU'VE SEEN IT ALL? THINK AGAIN

Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today.

This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against evil's madness. Player's Handbook 3 includes four classes tied to the psionic power source: the ardent, the battle mind, the monk, and the psion. It also presents a new divine class (the runepriest) and a new primal class (the seeker).

This essential book for DUNGEONS & DRAGONS players contains other exciting options: new races, powers (including skill powers for all classes), feats, paragon paths, epic destinies, equipment, superior implements, and rules for hybrid characters.[2]


ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Bruce Cordell, Robin Heinsoo, and Robert J. Schwalb (March 2010). Player's Handbook 3. (Wizards of the Coast), p. 2. ISBN 978-0-7869-5390-5.
  2. 2.0 2.1 Mike Mearls, Bruce Cordell, Robin Heinsoo, and Robert J. Schwalb (March 2010). Player's Handbook 3. (Wizards of the Coast). ISBN 978-0-7869-5390-5.

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