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Poison vials

Poison vials

A poison was a substance that damaged or affected the abilities of a creature, either instantly or over time. A poison could be administered by contact, inhalation, ingestion, or through a wound.[1] The effects of poisons varied widely but some common effects include paralysis, sleep, loss of ability, injury, or death.[2]

Poisoned creatures had a chance to avoid or resist the effects of a poison. The ability to use poison effectively was a skill that must be learned and a person using a poison had a small chance of poisoning him or herself.[1]

A poisoned creature could be cured quickly either through an antidote, a magic potion, or by clerical[3] or druidic magic.[4] Some poisons could wear off after a period of time and had little or no lasting effect. Some creatures had natural resistance or immunity to poisons.[2]

Common poisons include:[2]:

Name Type Damage type Base cost
Arsenic Ingested Constitution drain 120 gp
Black lotus extract Contact Constitution drain 4,500 gp
Carrion crawler brain juice Contact Paralysis 200 gp
Darfly-sting essence Wound Sleep  ?
Medium spider venom Injury Strength drain 150 gp
Sleep-smoke Inhalation Sleep  ?
Striped toadstool Ingested Wisdom drain 180 gp
Wyvern poison Injury Constitution drain 3,000 gp

ReferencesEdit

  1. 1.0 1.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 296. ISBN 0-7869-2889-1.
  2. 2.0 2.1 2.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 297. ISBN 0-7869-2889-1.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 184. ISBN 0-7869-2886-7.
  4. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 190. ISBN 0-7869-2886-7.

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