Polar bears were a type of bear adapted to cold environs.[2] They were favored by the polar god Ulutiu.[4]


Polar bears had white coats and were long and lean. When standing, they stood taller than brown bears.[2]


A polar bear was a superb swimmer. Its white coat also gave it an advantage when hunting in snowy areas.[2]


When a polar bear attacked, it primarily used its powerful claws, tearing at its prey, as well as its bite.[1] It would also pull its opponents into a grapple.[2]


Polar bears heavily populated the region of Nakalpgotak on the Great Glacier.[5] They preyed upon many animals, including even those as large as ghost rothé.[6]


Polar bear meat was barely edible to most people. It was tough and stringy and hard to digest.[7] The Iulutiuns ate polar bear meat[7][8] and used its fur for clothing.[9] Likewise, Nakulutiuns consumed polar bear meat,[10] as did the Ice Hunters of the Sea of Moving Ice.[11] Among non-humans, the Innugaakalikurit wore polar bear fur as well.[12][13] White dragons[14] and tirichik[12] also preyed upon polar bears.

Polar bear bone was carvable.[15]


Polar bears were important in the culture of the Iulutiuns of the Great Glacier, where a child's first polar bear kill was celebrated with a ritual known as the nukiewquak, in which the bear's head was kept on a pole outside the family house for many days.[8] The first polar bear kill of the year was also celebrated.[16] Polar bears were associated with the virtue of courage within the Iulutiun culture.[16]

Powerful druids and rangers sometimes had polar bears as companions.[17]


The famous wise man of the Iulutiuns, Inum, had been crippled by a polar bear.[18] Heafstaag, king of the Tribe of the Elk of Icewind Dale had had his hand mauled by a polar bear.[19]


See AlsoEdit


External LinksEdit


  1. 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 334. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 269. ISBN 0-7869-2893-X.
  3. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 86. ISBN 1-56076-324-8.
  4. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  5. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 66. ISBN 1-56076-324-8.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 313–314. ISBN 0-7869-1836-5.
  7. 7.0 7.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 37. ISBN 1-56076-324-8.
  8. 8.0 8.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 27–28. ISBN 1-56076-324-8.
  9. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 33. ISBN 1-56076-324-8.
  10. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 50. ISBN 1-56076-324-8.
  11. Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 26. ISBN 0-88038-593-6.
  12. 12.0 12.1 Rick Swan (1992). The Great Glacier (Monstrous Compendium). (TSR, Inc). ISBN 1-56076-324-8.
  13. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 9. ISBN 0-7869-2875-1.
  14. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 56. ISBN 1-56076-324-8.
  15. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 39. ISBN 1-56076-324-8.
  16. 16.0 16.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 40. ISBN 1-56076-324-8.
  17. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 36. ISBN 0-7869-2886-7.
  18. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 73. ISBN 1-56076-324-8.
  19. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 91. ISBN 0-7869-4915-5.