Upon completion of the spell, the subject—which could be any nearby creature or a nonmagical item—was changed into a creature or object of the caster's desire.
There were some limitations to the power of this spell. For example, the spell could not create valuable items, whether financially so, such as money, or alchemically so, such as cold iron. It could not create or effect magical items at all. The spell also had limits on the sizes of targeted items.
The duration of the spell effect depended on a number of factors. In general, the more similar the starting and ending forms, the longer the change would last. The duration was also longer if the new form was less intelligent than the original form. For example, a spellcaster could turn a puppet into a human for no more than an hour, but a human could be turned into a puppet for about three hours before reverting back to the original form.
To cast this spell required verbal and somatic components. In addition, a cleric had to clutch his or her (un)holy symbol, and an arcane spellcaster had to use some gum arabic, mercury, and a source of smoke, all of which were consumed in the process.
- Baleful polymorph
- Flesh to stone
- Stone to flesh
- Transmute mud to rock
- Transmute rock to mud
- Transmute water to dust
- ↑ 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 263. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 65–66. ISBN 0-7869-1836-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 191. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.