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Port Nyranzaru

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Port Nyranzaru (alternate spelling, Port Nyanzaru[note 1]) was a port in northern Chult that was an Amnish colony in 1479 DR.[1] It was the major trading center for all of Chult.[3]

GeographyEdit

The small port city was located on the Bay of Chult at the mouth of the River Soshenstar.[3]

GovernmentEdit

By 1479 DR, Amn controlled all mercantile activities in the city, and people unaffiliated with a trading company were forced to live in shantytowns outside the walls.[1]

DefensesEdit

The port was protected by a high stone wall[1] and designed with defense as a priority, due to the many pirates in the waters of the Shining Sea.[3]

RumorsEdit

While unconfirmed, it was thought that the harbormaster in control in the late 14th century DR paid tribute to a powerful dragon turtle living in the Bay of Chult. In exchange for this monthly pay, the dragon turtle kept all other sea monsters from harming the port and hindering trade.[3]

InhabitantsEdit

The Triceratops Society was very active in Port Nyranzaru, controlling the unloading and loading of all cargo at the docks. They kept tabs on all visitors coming ashore, especially if a visitor was suspected of being a mage or carrying magical items. If the visitor headed off into the jungle, the Society would send agents to notify the surrounding villages.[3]

AppendixEdit

NotesEdit

  1. The spelling is "Nyanzaru" in all written sources until Forgotten Realms Campaign Guide but is spelled "Nyranzaru" on the map that came with Forgotten Realms Campaign Setting.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 102. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 104. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 27. ISBN 1-5607-6605-0.

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