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Active portal
by Matt Wilson.

Portals are permanent teleporation effects that link many places in and outside Toril, including other planes.[1] The devices riddle Toril, numbering in the thousands easily, though none have ever been able to determine the exact number of active portals, even in Faerûn alone.[citation needed]

A freestanding archway of some kind usually identifies the location of a portal, so those who cannot detect magical auras do not stumble into them accidentally. The portal itself is completely intangible.[1]


The elfgates are portals that can teleport things to and from Evermeet.

Elion to Evereska 
One side of this gate is on a hill about a mile above the palace of Seiveril Miritar near Elion in northern Evermeet. It is in a broad glade and consists of three old stone markers.[2] The other side is a plaza in Evereska.[3]
Moonwood to Evereska 
The Evereskan side of this gate lies high in the northern Shaeradim surrounding Evereska, and consists of a stone marker covered in Espruar runes beside a waterfall beneath a stone cliff. The other side of the gate used to link to a northerly outpost of Sharrven before it became a ruin.[4]

Bakhara SpiresEdit

Main article: Bakhara Spires

Teleportation Spires created by the Imaskari.

Elemental vorticesEdit

Elemental vortices were pathways connecting elemental planes with one another[5] or the Prime Material Plane[6].

Time gatesEdit

Much rarer than normal portals, a few time gates existed throughout Faerûn. They were physically similar to other portals, but transported an indivdual not through space, but into a different time.[7]


  1. 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 59. ISBN 0-7869-1836-5.
  2. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 197. ISBN 0-7869-3260-0.
  3. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 199. ISBN 0-7869-3260-0.
  4. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), pp. 232–233. ISBN 0-7869-3260-0.
  5. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 10. ISBN 978-1560766476.
  6. David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. (TSR, Inc), pp. 20–21. ISBN 978-1560768340.
  7. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 6. ISBN 0-7069-0761-4.

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