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Magic in Abeir-Toril
The Forgotten Realms are full of magic, whether it's the beardy old-fashioned wizard or the nature-loving druid. Some of the greatest fallen civilizations used powerful magic, such as the elves of Myth Drannor, and the globe is dotted with powerful magic items and scrolls.
Spells
View spells ordered in a number of ways to quickly find exactly what you're looking for, or just browse for something.
By edition 
1st edition2nd edition3rd edition4th edition
By class 
BardClericDruidPaladinRangerSorcererSwordmageWarlockWizard • (Prestige classes and paragon paths)
By descriptor (3e & 4e) 
AcidAirArcaneChaoticCharmColdConjurationDarknessDeathDivineEarthElectricityEvilFearFireForceGoodHealingIllusionImplementLanguage-dependentLawfulLightLightningMartialMind-affectingNecroticPoisonPolymorphPrimalPsychicRadiantReliableShadowSleepSonicStanceTeleportationThunderWaterWeaponZone
By domain (3e) 
AirAnimalArcanaBalanceBestialCavernCelestialChaosCharmColdCommunityCraftDarknessDeathDestructionDrowDwarfEarthElfEvilFamilyFateFeyFireGloryGnomeGoodHalflingHatredHealingHeraldIllusionJoyKnowledgeLawLuckMagicMentalismMetalMindMoonNobilityOceanOrcPlanningPlantPleasurePortalProtectionRenewalReposeRetributionRuneScalykindSlimeSpellSpiderStormStrengthSufferingSunTimeTradeTravelTrickeryTyrannyUndeathWarWaterWrath
By sphere (2e) 
AllAnimalAstralChaosCharmCombatCreationDivinationElementalElem. AirElem. EarthElem. FireElem. WaterGuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather
By school (1e, 2e, & 3e) 
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Featured article
Sphere of ultimate destruction is a spell that conjures a featureless black sphere of nothingness that destroys everything in its path. Creatures who are struck by the sphere have a slim chance of surviving, but will most likely be disintegrated, along with any non-living matter. Upon striking a creature, the sphere will stop moving and wait to be directed to a new target by its caster. If the sphere moves beyond the range of the spell, it winks out of existence.

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