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Programmed illusion, also called programmed image,[3][8] was an illusion spell that created a visual and audible manifestation when conditions specified by the caster were met.[2][4]

Effects[]

The caster programmed an illusion no larger than a cube 30 ft (9.1 m) on a side within a range of 120 ft (36.6 m), and specified the conditions upon which it would manifest. The spell remained in effect until dispelled, and the illusion remained invisible until the triggering conditions were met. At that moment, the illusion would appear and perform as the caster described upon casting the spell. Once the illusion finished performing its programming, it would disappear and became ready to be triggered again within 10 minutes.[2]

As with other spells of this type, such as minor illusion, silent image, and major image, the illusion was not solid and could not be interacted with through touch. Once a creature realized that it was an illusion, its hollow nature became obvious.[2]

Components[]

The spell required verbal, somatic and material components. The materials required were a bit of fleece, as was the case with other spells of this type, and additionally 25 gp worth of jade dust, which was not consumed by casting the spell.[2]

History[]

The spell was attributed to Netherese arcanist Kutson in −1241 DR and was originally known as Kutson's programmed illusion.[1]

Appendix[]

See Also[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 269. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 265. ISBN 0-7869-2886-7.
  4. 4.0 4.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 180. ISBN 0-88038-716-5.
  5. Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 126. ISBN 1-56076-828-2.
  6. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  7. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 91. ISBN 0-8803-8099-3.
  8. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 16.
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