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Proskur (pronounced: /ˈprskʌrPROSS-kurr[6]) was a trading city in Cormyr,[7] that was located south of the kingdom's traditional borders, in the Dragon Coast region of the Eastern Heartlands. While it had become a place known for honest and fair trade,[8] it had a long-standing history of thieves' guilds that operated out in the open,[2] and was even a haven for the unscrupulous Red Wizards.[5]

Geography[]

The city was located south of the Bridge of Fallen Men and roughly equidistant between the southern tips of the Sunset Mountains and the Storm Horn Mountains. The High Road connected the city with Easting to the southwest and High Horn far to the north, while the Overmoor Trail connected it with Elversult to the southeast.[1]

To the northwest of Proskur was located the fortification of Stormhawk Keep.[9]

Flora & fauna[]

The city lent its name to the roouddan, a vegetable colloquially known as the "red turnip of Proskur".[10]

Government[]

Proskur was led by a merchant council—unimaginatively called the Proskur council—that consisted of people who all used to be thieves guild members. These people, although good and honest, were former members of a thieves' guild, and allowed illicit substances to be traded within their city in return for kickbacks.[5] The leader of the council was Leonara Obarstal,[2] who claimed to be distantly related to King Azoun IV of Cormyr.[1]

Law & Order[]

Thieves and swindlers had a very hard time in Proskur as the Proskur council were all very familiar with their methods.[1] Authorities therefore had an easy time apprehending such folk.[2]

Defense[]

The city was known to maintain both its own military and city guard force.[5]

Trade[]

Circa the mid–14th century DR, a variety of exotic and useful items and substances could be found among the merchants of Proskur. The heart, eyes, and brains of catoblepas were imported from the Farsea Marshes to be sold in Proskur.[11] Around that same time, a small merchant company in the city dispatched trade caravans leaded up with maxoris, a preservative used as an alternative to salt and spices.[4]

Proskur was one of the stops along the trade route of the Thousandheads Trading Coster.[12]

History[]

Since its founding, Proskur was an independent trade city with a historical associated with mercantile groups and thieves guild.[2][8]

In the Year of the Banner, 1368 DR, foreign agents of Thay formed their enclave in the city of Proskur.[13][14]

The city was annexed by the increasingly-powerful Cormyr in the Year of the Golden Mask, 1405 DR however,[8] as the Kingdom of the Purple Dragon expanded its hold over much of the lands south of the Dragonmere.[15] In the years that followed Proskur underwent a change to become a respectable place of just laws and honest trade,[8] whose newfound national identity led to an aversion to foreign nations.[16]

Notable Locations[]

Inns & Taverns
  • Standing Stone Inn, a successfully-run inn that was renovated and later bought out by the Thayans of the enclave.[3]
Shops & Businesses
  • House of the Sword, an armorer's shop run by the Harper agent Helmir Obersaer.[17]
  • Thayan enclave, a Red Wizard enclave of about 150 people that legally dealt in drugs and slaves as well as the more-standard fare.[5]
Temples
  • Rogue Redeemed, the local temple to Mask led by Patriarch Milo Hallyspear.[1]
  • Temple of Tempus, a holy house of the Lord of Battles overseen by Priest-Captain Dologar Nathan and his six lesser clergy.[1]

Rumors & Legends[]

During the mid–14th century DR, there were rumors that Zhentarim agents were operating within the city.[18]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 81. ISBN 1-5607-6617-4.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 143. ISBN 0-7869-1836-5.
  3. 3.0 3.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 71. ISBN 07-8691-989-2.
  4. 4.0 4.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 11. ISBN 1-5607-6917-3.
  5. 5.0 5.1 5.2 5.3 5.4 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 66. ISBN 07-8691-989-2.
  6. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 70. ISBN 0-88038-472-7.
  7. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 104. ISBN 978-0-7869-4924-3.
  8. 8.0 8.1 8.2 8.3 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 92. ISBN 978-0-7869-4929-8.
  9. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 96. ISBN 0-7869-3910-9.
  10. Ed Greenwood (June 2011). “Eye on the Realms: Jalander's Dodge”. In Steve Winter ed. Dungeon #191 (Wizards of the Coast) (191)., p. 2.
  11. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 23. ISBN 1-5607-6917-3.
  12. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 76. ISBN 0-7869-3910-9.
  13. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 163. ISBN 0-7869-2881-6.
  14. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 149. ISBN 978-0-7869-4731-7.
  15. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 116. ISBN 978-0-7869-4924-3.
  16. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 93. ISBN 978-0-7869-4929-8.
  17. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 71. ISBN 1-56076-644-1.
  18. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 50. ISBN 0-7869-0109-8.
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