Located just to the south of the Bridge of Fallen Men and roughly equidistant between the southern tips of the Sunset Mountains and the Storm Horn Mountains. A road connected the city with Easting to the southwest, while the Overmoor Trail connected it with Elversult to the southeast and the High Road led to High Horn far to the north.
Proskur was led by a merchant council—unimaginatively called the Proskur council—that consisted of people who all used to be thieves guild members. These people, although good and honest, allowed illicit substances to be traded within their city in return for kickbacks. The leader of the council was Leonara Obarstal, who claimed to be distantly related to King Azoun IV of Cormyr.
Law and OrderEdit
- Thayan enclave
- Thay had a enclave of about 150 people in Proskur who legally dealt in drugs and slaves as well as the standard fare, so long as the Proskur council received a share of their total profits. A Red Wizard there named Urhun Kren was noted as a master of scribing magical tattoos.
- Temple of Mask
- Mask's faith was popular in Proskur and its temple taught an alternative doctrine: that lying and thievery was perfectly acceptable as long as the thief benefited from the experience. Patriarch Milo Hallyspear and seven assistants preached this unorthodox teaching, which caused no little controversy with the wider church.
- Temple of Tempus
- Run by Priest-Captain Dologar Nathan and his six followers.
- The city lent its name to the roouddan, a vegetable colloquially known as the "red turnip of Proskur".
- The heart, eyes, and brains of catoblepas were imported from the Farsea Marshes to be sold in Proskur.
- A small merchant company in Proskur sent out trade caravans with Maxoris, a preservative used as an alternative to salt and spices.
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 143. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 81. ISBN 1-5607-6617-4.
- ↑ 3.0 3.1 Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness. (Wizards of the Coast), p. 66. ISBN 0-7869-1989-2.
- ↑ Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 92. ISBN 978-0-7869-4929-8.
- ↑ Template:Cite dungeon/Eye on the Realms: Jalander's Dodge
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies. (TSR, Inc). ISBN 1-5607-6917-3.
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies (The Thunder Peaks and the Storm Horns). (TSR, Inc), p. 11. ISBN 1-5607-6917-3.