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Protection from good was an abjuration spell that created an aura around the target that shielded against mental and physical attacks by good creatures.[2][11][12][13] The reverse of this spell, protection from evil, had identical effects on evil creatures.[11][12][13]

EffectsEdit

This spell functioned exactly like protection from evil except the bonuses and benefits applied to attacks from good creatures.[2][11][12][13]

ComponentsEdit

In addition to verbal and somatic components, the caster had to draw a 3 ft (91 cm) circle around the recipient using powdered silver for the newest version of the spell.[2] See the description of the components for the reversible version of this spell at protection from evil.

HistoryEdit

The arcane version of the protection from good spell was an invention of Netherese arcanist M'dhal from the year 2745 NY (−1114 DR). The original name of the non-reversed form was M'dahl's dispel evil.[1]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 24, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 266. ISBN 0-7869-2886-7.
  3. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), pp. 55, 66. ISBN 0-7869-0672-3.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 28, 137, 201. ISBN 0-88038-716-5.
  5. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 39, 256. ISBN 0-7869-0329-5.
  6. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  10. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 44. ISBN 0-9356-9601-6.
  11. 11.0 11.1 11.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 201. ISBN 0-88038-716-5.
  12. 12.0 12.1 12.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 256. ISBN 0-7869-0329-5.
  13. 13.0 13.1 13.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 44. ISBN 0-9356-9601-6.