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MASTERS of the MIND

Adventures speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics

This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats,a psionic combat system, and a plethora of psionic powers, items, and monsters - everything you need to include psionics in your campaign.

To use this supplement, a Dungeon Master needs the Player's Handbook, the Dungeons Masters Guide, and the Monster Manual A player needs only the Player's Handbook.


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Sourcebooks
3rd and 3.5 edition
Champions of Ruin · Champions of Valor · City of Splendors: Waterdeep · Cormyr: The Tearing of the Weave · Dragons of Faerûn · Faiths and Pantheons · Forgotten Realms Campaign Setting · Ghostwalk · Lords of Darkness · Lost Empires of Faerûn · Magic of Faerûn · Monsters of Faerûn · Mysteries of the Moonsea · Player's Guide to Faerûn · Power of Faerûn · Races of Faerûn · Serpent Kingdoms · Shining South · Silver Marches · Unapproachable East · Underdark
The Grand History of the Realms
3rd and 3.5 edition adventures
Anauroch: The Empire of Shade · City of the Spider Queen · Cormyr: The Tearing of the Weave · Into the Dragon's Lair · Pool of Radiance: Attack on Myth Drannor · Shadowdale: The Scouring of the Land · Sons of Gruumsh · The Twilight Tomb

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