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Psionics, known in Faerûn as the Invisible Art and sometimes ki, and colloquially known also as mind magic was practiced by psionicists.[citation needed]


The most notable psionicists belonged to the powerful illithid race, who had the nickname "mind flayers", owing to their considerable psionic powers, and appetite for brain matter. Illithid communities possessed a communal intelligence.[citation needed]

Few members of any other race besides aboleths and duergar were psionicists, and they tended to be less powerful than illithids. Notable non-illithid psionicists included the members of the fallen drow House Oblodra, of which only Kimmuriel Oblodra survived,[citation needed] and the half-fiend son of Mephistopheles, Magadon.[citation needed]

While psionic organizations were uncommon in Faerûn, a few did exist:

Jhaamdath, located in the south of Faerûn, was ruled by powerful human psionicists. It existed between -5800 DR and -255 DR, when it became under the control of the tyrannical emperor Dharien who was a threat to the elves of Nikerymath. As a kind of vengeance for their crimes against the wood and its inhabitants, the high magi of the elves unleashed a gargantuan tidal wave and destroyed the whole realm.[5]

Nature of PsionicsEdit

Use of psionic power did not require spell components. Psionic power could be activated much faster than either divine or arcane magic. All psionicists possessed formidable mental discipline in order to properly use their psionic powers.[citation needed]

Psionics was more common in the Realms before the Time of Troubles. Psionics vanished for a brief period after the Time of Troubles, with the exception of those travelling Realmspace in spelljammer ships.[citation needed]

Deities of PsionicsEdit


Psionic powers were known as disciplines.[6] Known disciplines included:[7]



  1. 1.0 1.1 1.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 172. ISBN 0-7869-3134-5.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 173. ISBN 0-7869-3134-5.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 174. ISBN 0-7869-3134-5.
  4. Eytan Bernstein (2007-07-03). Psionics Across the Land. Class Chronicles. Wizards of the Coast. Retrieved on 2016-05-21.
  5. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 25. ISBN 978-0-7869-4731-7.
  6. Rob Heinsoo, Mike Mearls. Playest: Monk (PDF). Dragon magazine 375 p. 77.
  7. Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 21. ISBN 0-7869-3301-1.


3.5 Edition

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