Ramekho was considered the "little sister" of Imdolphyn, owing to its size and the fact that those cities were close to each other. It was a popular place among merchants of all the Windrise Ports who wanted to retire or take a holiday, earning Ramekho its nickname as the "city to escape the city".
Ramekho was ungoverned and lawless but surprisingly the most peaceful of the Windrise Ports. This was because members of the Merchant's Guild hired adventurers to protect the city. Minor crimes, such as vandalism or noise disputes, were dealt with by local citizens, while serious crimes were left to the hired adventurers to deal with. The offenders were usually sentenced into indentured servitude in one of the nearby mines or quarries. There were always at least 500 adventurers protecting the city at all times.
Ramekho was known for its shipbuilding, fishing, and miner guilds, whose leaders joined together to form Ramekho's Merchant's Guild.
Religion was uncommon in Ramekho, like in the rest of the Windrise Ports, and the following of minor cults dedicated to the Dawn Titans or to dragons, as well as general superstition, were more universal than worshiping the gods, which were a novelty introduced in Laerakond since the Blue Breath of Change.
Unlike the other Windrise Ports, there was only one revered god in Ramekho, Umberlee. While there was no formal temple in the city, her followers built a small shrine dedicated to her in the docks.
Ramekho's population was the most mixed of the Windrise Ports, thanks to the large numbers of merchants and adventurers moving through the city all the time. As of 1479 DR, Ramekho's population was approximately 12,000 inhabitants, but those numbers weren't fixed, and the population increased or decreased constantly. The most common races living in Ramekho were humans, halflings, and kenkus.
- ↑ 1.0 1.1 1.2 1.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 217. ISBN 978-0-7869-4924-3.
- ↑ 2.0 2.1 2.2 2.3 2.4 Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 48.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Richard W. Brown (2009-10-14). Building the Pyre (MINI1-03) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 41. Retrieved on 2017-07-18.
- ↑ 4.0 4.1 Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 49.
- ↑ 5.0 5.1 Richard W. Brown (2009-10-14). Building the Pyre (MINI1-03) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 6. Retrieved on 2017-07-18.
- ↑ Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. pp. 50–52. Retrieved on 2017-07-18.
- ↑ 7.0 7.1 Richard W. Brown (2009-10-14). Building the Pyre (MINI1-03) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 13. Retrieved on 2017-07-18.