Read thoughts was a channel divinity power granted to clerics who chose the Knowledge domain.[2]
Effects[]
When using this power, the cleric could attempt to gain access to the surface thoughts of a creature within 60 ft (18.3 m), similarly to a detect thoughts spell. If successful, the cleric could then command the creature for up to one minute, effectively putting the creature under the effects of a suggestion spell. Afterwards, the creature became immune to attempts coming from the same cleric until the next day.[2]
As the cleric progressed and became more powerful, this power became more difficult to resist.[2]
Appendix[]
References[]
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 21–24. ISBN 978-0-7869-6580-9.
- ↑ 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60. ISBN 978-0-7869-6560-1.