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Realms of Magic

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Realms of Magic
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Realms of Magic
Basic Information
Author(s) various
Publisher TSR, Inc.
Type Novel
Binding Mass Market Paperback
Released December 1995
Pages 348
ISBN 0-7869-0303-1
Series
Preceded by Realms of Infamy
Followed by Realms of the Underdark

Realms of Magic, edited by Brian Thomsen and J. Robert King, is the third anthology of stories from the Forgotten Realms.

From the research files of the legendary Volo come tales of all things magical in the Realmsartifacts and auguries, wizards and weapons, heroes and hokum—told by your favorite authors, including: R.A. Salvatore, Elaine Cunningham, Ed Greenwood, Jeff Grubb, David "Zeb" Cook, Roger Moore and others


Contents Edit

Guenhwyvar Edit

By R. A. Salvatore

Explaining the creation of the unique Figurine of Wondrous Power known as Guenhwyvar.

Smoke Powder and Mirrors Edit

By Jeff Grubb

This section is a stub. You can help us by expanding it.


The Magic Thief Edit

By Mark Anthony

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The Quiet Place Edit

By Christie Golden

The vampire with a conscience, Jander Sunstar, is given a divine gift but in order to keep his peace of mind, he must risk losing it.

The Eye of the Dragon Edit

By Ed Greenwood

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Every Dog His Day Edit

By Dave Gross

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The Common Spell Edit

By Kate Novak as Kate Novak-Grubb

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The First Moonwell Edit

By Douglas Niles

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The Luck of Llewellyn the Loquacious Edit

By Allen C. Kupfer

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Too Familiar Edit

By David Cook

A Magic user, that has made her own path up the wizardly ranks, decides to attain respect from other wizards by attaining her own familiar. A brownie called shank has other plans.

Red Ambition Edit

By Jean Rabe

"Red Ambition" was also published in The Best of the Realms anthology.

Szass Tam, Zulkir of Necromancy, is betrayed by his apprentice, Frodyne. Frodyne is brilliant, ruthlessly ambitious, and enamored with the lich, who plans to grant her wish for immortality. However, when Tam flippantly takes information from her about a powerful artifact, she becomes furious and steals away to claim it for herself.

The Zulkir sends an army of undead to a hidden temple of Leira in ruined Delhumide to collect the artifact. That he will be defiling a god's temple does not bother him, as he long ago found most gods to be unworthy of respect. When he learns the army was completely destroyed, Tam goes himself to investigate. After subduing the temple's guardian ghost, he forces it to lead him to the inner sanctum. There he finds Frodyne fighting the nearly invincible golem that guards the treasure. Instead of helping her, he grants her immortality—thereby giving the golem a never-ending distraction.

The Zulkir of Necromancy takes the artifact, a ruby-studded crown, and places it on his head. He immediately falls to the ground writhing in pain. The temple guardian laughs at him; the crown bestows eternal life to its wearer, but Tam has no heart to beat or lungs to breathe. Leira, the Lady of Deception, has proven herself the greater power, as Tam has lost his army, his greatest apprentice, and a measure of his confidence to a simple ruse. Philosophical even in defeat, Szass Tam leaves the temple laughing at himself.

Thieves' Reward Edit

By Mary H. Herbert

A story about Teza a horse thief that is given a job as a test for entry of a guild but realizes that the job would be morally wrong, even for a thief. Now she must past the ultimate test...stay alive.

Six of Swords Edit

By William W. Connors

When Jaybel and Gwynn, two members of the long retired adventuring company Six of Swords, are murdered, their former comrades Orlando and Lelanda join forces again to investigate the mystery of their deaths.

The Wild Bunch Edit

By Tom Dupree

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A Worm Too Soft Edit

By J. Robert King

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Gunne Runner Edit

By Roger E. Moore

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The Direct Approach Edit

By Elaine Cunningham

Drow wizard Liriel Baenre is in skullport, right before leaving for Ruathym. She meets a time travelling warrior of the Rus who helps her to track down a Rus runecaster.

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