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Red-Knight symbol
Red Knight
(Exarch)
Basic Information
Title(s) Lady of Strategy
Grandmaster of the Lanceboard
As a Mortal
Race Human
Gender Female
2nd Edition Statistics[1][2]
Power Level Demipower[note 1]
Alignment Lawful neutral
Symbol Red knight chess piece with stars for eyes
Home Plane Prime Material Plane/Toril
Serves Tempus
Portfolio Strategy and planning
Spheres All, Charm, Combat, Divination, Healing, Law, Protection, Travelers, War Minor: Creation, Guardian, Necromantic, Thought, Wards
Worshipers Non-chaotic clerics, crusaders, monks, and warriors of all types
Worshiper alignments
LG NG CG
LN N CN
LE NE CE
Holy day(s) Same as Tempus plus The Retreat (Midwinter's day) and The Queen's Gambit (Tarsakh 1).
Avatar
Crusader 25
Fighter 21
3rd Edition Statistics[3][4][5][6]
Power Level demigod
Alignment Lawful neutral
Symbol Red knight chess piece with stars for eyes
Home Plane Warrior's Rest
Realm The Red Tower
Serves Tempus
Portfolio Strategy, planning, tactics
Domains Law, Nobility, Planning, War
Worshipers Generals, tacticians, paladins, warriors, gamesters, monks, strategists
Worshiper alignments
LG NG CG
LN N CN
LE NE CE
Favored weapon "Checkmate" (longsword)
Holy day(s) Same as Tempus plus The Retreat (Midwinter's day) and The Queen's Gambit (Tarsakh 1).
4th Edition Statistics[7]
Power Level Exarch
Alignment Lawful Good
Dominion Warrior's Rest
Realm The Red Tower
Serves Tempus
Sphere of Influence Tactics

The Red Knight, or the Lady of Strategy, was the Faerûnian deity of strategy and battle tactics and an exarch of Tempus.[7] Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. Her symbol was a red 'knight' chess piece with stars for eyes.[8]

Worshipers Edit

The Red Knight was worshiped by generals, tacticians, lawful-minded warriors and paladins alike.[8]

Rituals Edit

Clerics of the Red Knight, or "holy strategists," prayed for their spells at night before sleeping to prepare for the next day. In addition to observing the holy days of the church of Tempus, the church of the Red Knight -- the "Red Fellowship" -- had two important holy days of its own.[9]

Midwinter Day Edit

On Midwinter Day the Red Fellowship observed the Retreat. This solemn ceremony consisted of an assembly wherein the clergy discussed the previous year's campaigns. Strategies were discussed, battles analyzed, and the accumulated lore integrated into the church's teachings.[9]

The Queen's Gambit Edit

On the 1st of Tarsakh, the clergy of the Red Knight held an annual festival called the Queen's Gambit. During this day-long extravaganza, the Red Fellowship unwound with feasting and gaming. Day-long tournaments of chess (also known as lanceboard, hence the Red Knight's second title, "Grandmaster of the Lanceboard") were held, with the tournament victors receiving recognition, titles of merit, promotions, and occasionally a gift from the temple armory.[9]

Relationships Edit

The Red Knight looked to Tempus as a father figure and it was only he who knew her true name. If anyone else discovered this they would gain insight into every strategy and every war plan throughout the planes.

Another ally of the Red Knight was Torm. The duo were well-known to be very close, but whether they were friends or lovers is something they've kept to themselves. She also worked closely with Valkur, god of naval warfare and another exarch of Tempus. Her enemies included Garagos and Cyric.[9]

She was known to have good relations with Tyr, god of Justice.

History Edit

The Red Knight was elevated to divinity by Tempus to balance Garagos' destructive aims.[9]

During the Time of Troubles, the Red Knight's avatar possessed Lady Kaitlyn Tindall Bloodhawk. While possessed, she and her adventuring band traveled to Tethyr and successfully repelled a large army of monsters, earning the nation's gratitude. Bloodhawk is now head of the Order of the Red Falcon, a small knightly order worshiping the Red Knight that trains officers and others in tactics and military history.[10]

Dogma Edit

"War is won by those with the best planning, strategy, and tactics, regardless of the apparent odds. Any fool can snatch defeat from the jaws of victory with fortune's aid. Only a master strategist can ensure lasting victory. War is a series of battles. Losing a battle does not necessarily indicate the war is lost. Seek out your opponent's weaknesses and recognize your own; avoid an opponent's strengths and play to your own. Only by focusing one's own strengths on the opponent's vulnerabilities can triumph be ensured. In times of war prepare for peace; in times of peace prepare for war. Seek out your enemy's enemies as allies, and be prepared to compromise. Life is an endless series of skirmishes with occasional outbreaks of war. Be ready -- and have a contingency plan."[9]

AppendixEdit

NotesEdit

  1. The Forgotten Realms Campaign Setting 2nd edition (revised) ambiguously classifies her as a "lesser power" in the Quasi-Powers section of the Running the Realms sourcebook, page 58. Powers and Pantheons states she is a demipower on page 44.

Publication historyEdit

Advanced Dungeons & Dragons 2nd edition (1989-1999)Edit

Red Knight was mentioned in the revised Forgotten Realms Campaign Setting (1993).[11] Red Knight is further detailed in Powers & Pantheons (1997).[12]

Red Knight is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999).[13]

Dungeons & Dragons 3rd edition (2000-2007)Edit

Red Knight appears in 3rd edition in the Forgotten Realms Campaign Setting book (2001),[14] and was further described in Faiths and Pantheons (2002).[15]

Dungeons & Dragons 4th edition (2008-)Edit

Red Knight appears in 4th edition in the Forgotten Realms Campaign Guide (2008).[16]

GalleryEdit

ReferencesEdit

  1. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms, p. 58. TSR, IncISBN 1-5607-6617-4.
  2. Eric L. Boyd (1997). Powers and Pantheons, p. 44–46. TSR, IncISBN 0-7869-0657-X.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 235. Wizards of the CoastISBN 0-7869-1836-5.
  4. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 103–104. Wizards of the CoastISBN 0-7869-2759-3.
  5. Thomas E. Rinschler (2001). Deities. A Forgotten Realms Campaign Setting Web Enhancement p. 9. Wizards of the Coast. Retrieved on 2012-04-28.
  6. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn, p. 164. Wizards of the CoastISBN 0-7869-3134-5.
  7. 7.0 7.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 65,81. Wizards of the CoastISBN 978-0-7869-4924-3.
  8. 8.0 8.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 103. Wizards of the CoastISBN 0-7869-2759-3.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 104. Wizards of the CoastISBN 0-7869-2759-3.
  10. Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor, p. 103. Wizards of the CoastISBN 0-7869-3697-5.
  11. Jeff Grubb, Ed Greenwood and Julia Martin (1993). Forgotten Realms Campaign Setting 2nd edition. TSR, Inc.
  12. Eric L. Boyd (1997). Powers and Pantheons. TSR, IncISBN 0-7869-0657-X.
  13. Perkins, Christopher. Warriors of Heaven (TSR, 1999)
  14. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. Wizards of the CoastISBN 0-7869-1836-5.
  15. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Wizards of the CoastISBN 0-7869-2759-3.
  16. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Wizards of the CoastISBN 978-0-7869-4924-3.

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