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A relic was a kind of magic item that had a direct connection with a deity.[1]

Description[]

As mentioned above, a relic was a magic item with a connection to a deity. This connection was created on crafting the item. It was possible for mortals to create these items,[1] but on Toril, only deities were known to create them.[2] These items were not always artifacts but the term was also applied to artifacts with divine origins.[3]

Powers[]

A relic's power could only be used by a follower of the deity the relic was dedicated to. Even these people needed to unlock the relic's latent connection to the deity. This was done in one of two ways. First, a divine spellcaster of power could give up a part of his spellcasting to wake up the connection. The second way was for a powerful person to unlock this connection not by temporarily giving up part of spellcasting-abilities but by being a person of true faith, which unlocked the connection.[4]

Reputation[]

A relic was a powerful magic item. It also had a lot of symbolic meaning to followers of the deity it was dedicated to. When a person owned one, they were held in high regard by these people. Being blessed by the deity in the eyes of these people, they were viewed as attractive leaders by them.[2]

Notable Relics[]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 David Noonan (May 2004). Complete Divine. (Wizards of the Coast), pp. 84, 91–92. ISBN 0-7869-3272-4.
  2. 2.0 2.1 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 49. ISBN 0-7869-3910-9.
  3. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 95. ISBN 0-7869-0446-1.
  4. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), pp. 91–92. ISBN 0-7869-3272-4.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 George Swan (July 2005). “The Relics of Faerûn”. In Erik Mona ed. Dragon #333 (Paizo Publishing, LLC), pp. 49–54.
  6. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 96 f.. ISBN 0-7869-0446-1.
  7. David "Zeb" Cook (December 1993). Book of Artifacts. (TSR, Inc), p. 28. ISBN 978-1560766728.
  8. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 171 f.. ISBN 0-7869-1964-7.
  9. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 103 f.. ISBN 0-7869-0446-1.
  10. Troy Denning (April 2014). The Sentinel. (Wizards of the Coast), p. 83. ISBN 0786964596.
  11. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 108 f.. ISBN 0-7869-0446-1.
  12. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 109 f.. ISBN 0-7869-0446-1.
  13. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 112. ISBN 0-7869-0446-1.
  14. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 113 f.. ISBN 0-7869-0446-1.
  15. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 61. ISBN 0-7869-3910-9.
  16. Steve Kurtz (1994). Al-Qadim: Cities of Bone: Campaign Guide. (TSR, Inc), pp. 14–15. ISBN 1-56076-847.
  17. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 118 f.. ISBN 0-7869-0446-1.
  18. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 105 f.. ISBN 0-7869-0446-1.
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