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A remorhaz, also known as a polar worm,[5] was a monstrous beast resembling a cross between a worm and a centipede. A remorhaz was a creature that thrived in cold environments, particularly arctic regions.

DescriptionEdit

A remorhaz had leathery tough wings (which it could not use to fly), an insect-like head, and a 40 ft (12 m) scaly body. It was ice-blue in color, had dozens of legs, and its back glowed red with an inner fire that could melt all but the strongest of metals. It had horns along its body and dagger-like teeth.[7] It naturally had very high magic resistance.[6]

CombatEdit

A remorhaz produced an incredible amount of heat, allowing it to take advantage of the vulnerability that many creatures in its native environment possessed. Its heat also allowed it to melt nonmagical weapons that struck its red-hot protrusions.[6]

A remorhaz liked to wait in ambush for its potential prey. When a living creature dew near, the remorhaz sprang from the ground and struck.[2] It primarily used its teeth in combat, or swallowed its opponent whole and subjecting it to its gizzard and fiery insides.[3]

EcologyEdit

The chitin of the remorhaz could be used to make chitin armor.[8] The secretion of the remorhaz, called "thrym", was valuable to alchemists in making heat-related magical items.[4]

Remorhazes were sometimes tamed by frost giants of the Spine of the World, who used them as guardians. However, because the remorhazes were wild creatures, they were likely to turn on their masters at any time.[9][2] Remorhaz eggs could be sold for the purpose of raising them as guards.[4]

The tribe of the White Worm honored the remorhaz as their spirit animal.[10] Remorhazes were used by the monks of the Monastery of the Yellow Rose to test their disciples by riding them.[11]

LocationsEdit

Remorhazes were found in the Cloud Peaks,[12] Spine of the World,[9] Icewind Dale,[7][13] Anauroch's High Ice,[14] the Great Glacier,[15] the Endless Ice Sea,[16],the Ice Mountains,[17] the Ice Run,[18] and the Glacier of the White Worm (named for the creatures).[19]

Remorhazes have also been spotted in the Fangs of the Cloud Peaks along the Trade Way.[20][12]

VarietiesEdit

Opoboquo remorhaz

The Opoboquo remorhaz was a unique species of remorhaz was native to the Opoboquo Valley of the Keryjek Ridge. An Opoboquo remorhaz was only about 10 feet long, light green in color, and not nearly as hot as its cousins. Angulutiuns hunted the Opoboquo remorhaz to use its shell make jakerek, a fast caribou sled.[15]

AppendixEdit

GalleryEdit

AppearancesEdit

Novels
Computer games
Magazines
Sourcebooks
Other

ReferencesEdit

  1. Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 258. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual II 4th edition. (Wizards of the Coast), p. 176. ISBN 0786995101.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 214–215. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. ?. ISBN 1-5607-6619-0.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Gary Gygax (1977). Monster Manual. (TSR, Inc), p. 82. ISBN 0-9356-9600-8.
  6. 6.0 6.1 6.2 6.3 Timothy J. Kask ed. (August 1976). “Creature Features”. Dragon #2 (TSR, Inc.), p. 21.
  7. 7.0 7.1 R.A. Salvatore (May 1991). Sojourn. (TSR, Inc.), pp. 282–285. ISBN 1-5607-6047-8.
  8. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-2875-1.
  9. 9.0 9.1 9.2 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 160. ISBN 0-7869-4915-5.
  10. R.A. Salvatore (1989). The Bloodstone Lands. (TSR, Inc), pp. 59–60. ISBN 0-88038-771-8.
  11. R.A. Salvatore (1989). The Bloodstone Lands. (TSR, Inc), pp. 22, 41. ISBN 0-88038-771-8.
  12. 12.0 12.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 154. ISBN 0-7869-1836-5.
  13. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 28. ISBN 0-7869-0391-0.
  14. 14.0 14.1 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 11. ISBN 0-7869-3923-0.
  15. 15.0 15.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 54–55. ISBN 1-56076-324-8.
  16. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 43. ISBN 0-7869-0391-0.
  17. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 60. ISBN 0-7869-0391-0.
  18. R.A. Salvatore (1989). The Bloodstone Lands. (TSR, Inc), p. 41. ISBN 0-88038-771-8.
  19. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 107, 110. ISBN 0-7869-1836-5.
  20. 20.0 20.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 26. ISBN 0-7869-0697-9.
  21. Warning: edition not specified for Sojourn
  22. Clayton Emery (May 1996). Sword Play. (TSR, Inc), p. 32. ISBN 0-7869-0492-5.
  23. Kurt Martin and Ed Greenwood (October 1986). “The ecology of the Remorhaz”. In Kim Mohan ed. Dragon #114 (TSR, Inc.), pp. 36–39.
  24. Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 54–55, 57. ISBN 1-56076-324-8.
  25. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  26. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 107, 110, 154, 314. ISBN 0-7869-1836-5.
  27. Thomas M. Reid, Sean K. Reynolds, Darrin Drader, Wil Upchurch (June 2006). Mysteries of the Moonsea. (Wizards of the Coast), p. 118. ISBN 0-7869-3915-X.

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