Remove fear was an abjuration spell that increased the subject's courage and morale in the face of fear effects.[1][3][4][8] The reverse of this spell, cause fear, could make one or more creatures flee in panic.[3][4][8]


The particulars of this spell changed over time: the earliest version required the caster to touch the intended recipient,[8] whereas later versions had a range of 30 ft (9.1 m) or more and could affect additional creatures if the caster had of sufficient experience.[1][3][4] In all cases, the courage reinforcement lasted 10 minutes or until countered.[1][3][4][8] If the subject was already under the influence of a fear effect, then this spell either suppressed the fear for the duration of the spell[1] or gave the recipient a strong chance to shake off the fear entirely.[3][4][8] If cast on multiple creatures, they all had to be within 30 ft (9.1 m) of each other.[1]

When cast in reverse, cause fear assaulted the courage and wisdom of the target, likely forcing them to flee from the caster in panic for a short time. Cause fear dispelled remove fear and vice versa.[3][4][8]

The older version of this spell had no effect on the undead.[3][4]


Only verbal and somatic components were required to cast this spell.[1][3][4][8]


See AlsoEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 271. ISBN 0-7869-2886-7.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 181. ISBN 0-7869-3134-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 202. ISBN 0-88038-716-5.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 256. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  7. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 44. ISBN 0-9356-9601-6.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 44. ISBN 0-9356-9601-6.