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Resist energy

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Resist Energy
3rd Edition Statistics[1][2]
School Abjuration
Domains Fire
Level
Champion of Gwynharwyf 2
Cleric 2
Druid 2
Fire 3
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Type Vancian

Resist energy was an abjuration spell that absorbed a small amount of damage from one energy type (acid, cold, electricity, fire, or sonic) at the choice of the caster.[1]

EffectsEdit

The caster could protect one creature from one type of damage (either natural or magical in nature) per casting of this spell. All clothing and equipment worn or carried by the recipient were also protected. Higher level casters could double or even triple the damage absorption afforded by this spell. If the protected creature was exposed to damage from the chosen energy type, a modest amount was absorbed for each separate exposure while the spell remained in effect. Any damage over the absorption limit was felt by the recipient.[1]

Note that this spell did not grant immunity from secondary effects, such as the lack of oxygen if immersed in acid or encased in ice.[1]

Resist energy was a lesser form of protection from energy and the two spells did not stack. That is, if both spells were cast on the same creature with the same chosen energy type, the greater protection from energy would operate until discharged and only then would resist energy begin to work.[1]

ComponentsEdit

This spell required only verbal and somatic components plus the caster's holy symbol or divine focus.[1]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 272. ISBN 0-7869-2886-7.
  2. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 57. ISBN 0-7869-3136-1.

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