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Ritual

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A Ritual is a complex ceremony that create magical effects.[1]

HistoryEdit

Rituals are as old as magic use itself.[2].

Days of ThunderEdit

The Sarrukh used one of the first rituals to create large numbers of reptilian creatures[3] during the Days of Thunder.[4]

Age of HumanityEdit

This section is a stub. You can help us by expanding it.


Era of UpheavalEdit

Following the Spellplague magic use changed the way rituals functioned.[5]. Rituals are now set forth in writing and follow specific guidelines.[6]

ReferencesEdit

  1. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 296. ISBN 0-7869-4867-1.
  2. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 58. ISBN 978-0-7869-4924-3.
  3. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 59. ISBN 978-0-7869-4924-3.
  4. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 5. ISBN 978-0-7869-4731-7.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 5. ISBN 978-0-7869-4924-3.
  6. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), pp. 296–300. ISBN 0-7869-4867-1.

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