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Rods were scepter-like objects that could be used by spellcasters to focus their spells. They were particularly favored by warlocks. Some magical rods had unique magical powers.[1][2][3]

DescriptionEdit

Typical rods were usually 2–3 ft (61–91 cm) long cylinders made of metal, wood, or bone.[4]

PowersEdit

The primary use of rods was to channel the spellcasting powers of arcane spellcasters such as artificers, bards, sorcerers, warlocks or wizards, aiding them when casting their spells. By doing so, someone using a rod as a spellcasting focus could eschew most of the more ordinary material components required for a spell.[1][5][2]

HistoryEdit

The Spellplague changed the nature of rods in the Realms.[6] Infused with dark, eldritch energy rods often possessed the touch of some creature with which a warlock had formed a pact. As such, many rods were particularly potent in the hands of specific warlocks, who had forged the appropriate pacts with outsiders.[2]

ReputationEdit

Rods were popular in Mulhorand.[7] Dreadmasters of Bane also had a special affinity for rods, and often created them.[8]

It was known that some spellcasters carried rods in sheaths on their hips.[9]

Notable rodsEdit

AppendixEdit

See AlsoEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150–151. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 97. ISBN 978-07869-4978-6.
  3. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 175,195–197,208. ISBN 978-0786965622.
  4. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 139. ISBN 978-0786965622.
  5. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.
  6. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 50. ISBN 978-0-7869-4924-3.
  7. Scott Bennie (1990). Old Empires. (TSR, Inc), p. 82. ISBN 0-8803-8821-8.
  8. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 188. ISBN 0-7869-2759-3.
  9. Ed Greenwood (November 1999). The Temptation of Elminster. (Wizards of the Coast), p. 154. ISBN 0-7869-1427-0.

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