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Ruby was a variety of corundum that was a popular and plentiful jewel and had many magical uses in addition to its appeal as a sparkling gemstone.[6][7] It was cherished by worshipers of many gods, including Callarduran Smoothhands, Erevan Ilesere, Gorm Gulthyn, Haela Brightaxe, and Labelas Enoreth.[8]

DescriptionEdit

Rubies came in a variety of colors, from colorless through shades of red to deep crimson. The darker the shade and the fewer the inclusions and impurities, the more valuable was the gem.[6][7] A typical specimen had a base value of 5,000 gp.[1][2][3][4][5] About one in every hundred rubies was a star ruby.[7]

PowersEdit

Superstitions around the Sea of Fallen Stars[6] held that rubies bestowed good luck on their owners,[7][9] but magical uses were much more reliable. Crushed to a powder and used in the enchantment, rubies greatly enhanced personal magic items that increased skill, ability, resistance, or luck.[7] Ruby powder was also used to create the magic ink[6] for scribing divine spells of the elemental and sun spheres, and arcane spells of the abjuration, alteration, or evocation schools.[7] The best time of day to use powdered ruby was "the time of the summer sunset."[7][note 1]

Facet cut and polished rubies were required in the crafting of a helm of brilliance[6] and were the gem of choice in decorating items that produced healing magic.[7] With the proper incantations, rubies could ward against natural and magical lightning and earthquakes. Extremely rarely, a ruby might contain a creature that could be released from the stone by delicately shattering it. Such creatures were usually unknown in Faerûn and grew rapidly upon release.[7]

Notable RubiesEdit

AppendixEdit

See AlsoEdit

NotesEdit

  1. According to Elminster, this was around 5 o'clock in the evening.

GalleryEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 127. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 124. ISBN 978-0-7869-4880-2.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  6. 6.0 6.1 6.2 6.3 6.4 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 141. ISBN 0-8803-8828-5.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 48. ISBN 0-7869-0446-1.
  8. Sean K. Reynolds (2002). Deity Do's and Don'ts. A Faiths and Pantheons Web Enhancement. Wizards of the Coast. pp. 10–15. Retrieved on 2014-09-22.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 301. ISBN 0-7869-1836-5.
  10. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 121. ISBN 0-7869-0446-1.