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Saffron was a rare and expensive spice produced from the crocus flower.[4][5]

AvailabilityEdit

The only place in Faerûn where the crocus flower grew in abundance was Ormpur Bay in southwest Faerûn. From this flower, saffron was produced in Ormpur, which was named the "City of Saffron" for good reason.[4][5]

In Kara-Tur, saffron was one of the main spices traded through the town of Pursai in Malatra.[6]

Saffron was also known and used in Zakhara.[7][8]

UsageEdit

Saffron was used as both a spice and a spell component.[1] It was one ingredient in the ointment required for the true seeing spell.[9]

It was also one of the components in a specialized Zakharan ritual used to summon air spirits called sakina.[10]

CostEdit

Saffron was available for purchase through Aurora's Whole Realms Catalogue. As a spell component, 4 ounces (113 grams) of ground saffron was sold for 4 gold pieces. As a spice, 1 ounce (28 grams) of whole saffron was sold for 45 gold pieces.[1] In general, 1 pound (0.45 kilograms) of saffron might go for 15 gold pieces.[2]

HistoryEdit

In the Year of the Prince, 1357 DR, the dowry of Chansreena (princess) Alabhansree Alanasker of Ormpur included a large quantity of saffron, as well as many magical blades. This dowry disappeared when she did.[11][12]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 120–121. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 112. ISBN 0-7869-2886-7.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 157. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 177. ISBN 0-7869-3492-1.
  5. 5.0 5.1 5.2 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), pp. 100–101. ISBN 0-7869-3277-5.
  6. 6.0 6.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 102. ISBN 0-88038-608-8.
  7. Steve Kurtz (1994). Al-Qadim: Cities of Bone: Adventure Book. (TSR, Inc), p. 3. ISBN 1-56076-847.
  8. Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 42. ISBN 1-56076-622-0.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 296. ISBN 0-7869-2886-7.
  10. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  11. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 103. ISBN 0-7869-3277-5.
  12. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4731-7.

External LinksEdit

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