Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

Saffron was a rare and expensive spice produced from the crocus flower.[4][5]

Availability[]

Places in the Realms where one could find saffron being produced or sold included:

Usage[]

Saffron was used as both a spice and a spell component.[1] It was one ingredient in the ointment required for the true seeing spell.[11] It was also one of the components in a specialized Zakharan ritual used to summon air spirits called sakina.[12]

Saffron was said to be useful in treating measles.[13]

Price[]

Saffron was available for purchase through Aurora's Whole Realms Catalogue. As a spell component, 4 ounces (113 grams) of ground saffron was sold for 4 gold pieces. As a spice, 1 ounce (28 grams) of whole saffron was sold for 45 gold pieces.[1] In general, 1 pound (0.45 kilograms) of saffron might go for 15 gold pieces.[2]

History[]

In the Year of the Prince, 1357 DR, the dowry of Chansreena (princess) Alabhansree Alanasker of Ormpur included a large quantity of saffron, as well as many magical blades. This dowry disappeared when she did.[14][15]

Appendix[]

Appearances[]

Adventures
Test of the Samurai

External Links[]

References[]

  1. 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 120–121. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 112. ISBN 0-7869-2886-7.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 157. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 177. ISBN 0-7869-3492-1.
  5. 5.0 5.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), pp. 100–101. ISBN 0-7869-3277-5.
  6. Ed Greenwood (2023-02-10). "Turmishan spices". Greenwood's Grotto (Discord).
  7. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 102. ISBN 0-88038-608-8.
  8. Steve Kurtz (1994). Al-Qadim: Cities of Bone: Adventure Book. (TSR, Inc), p. 3. ISBN 1-56076-847.
  9. Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 42. ISBN 1-56076-622-0.
  10. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 52. ISBN 0-7869-1195-6.
  11. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 296. ISBN 0-7869-2886-7.
  12. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  13. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 221. ISBN 0-9356-9602-4.
  14. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 103. ISBN 0-7869-3277-5.
  15. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4731-7.
Advertisement