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Samarach
The country of Samarach.
Samarach
Geographical information
Type Country
Capital Samargol[1]
Area Chultan Peninsula, Southwest Faerûn[1]
Societal information
Races
Humans 99%
Yuan-ti 1%
Religion Leira (Cyric), Set, Squamata the Black (Sseth)[1]
Population 434,510[1]
Imports Weapons[1]
Exports pearls, salt, spices[1]
Alignment
LG NG CG
LN N CN
LE NE CE
Political information
Government Monarchy (vassal state of Nimbral)[1]

Inhabitants of Samarach
Locations in Samarach
Organizations in Samarach
Settlements in Samarach

Samarach was a country on the Chultan Peninsula.[1]

GeographyEdit

The country was virtually unexplored by people from the civilised lands since it was incredibly difficult to get to. It was surrounded by rugged mountains and to the northwest were the jungles of Chult.[2]

InhabitantsEdit

Tashalarans described Samarachians as cowards who barricaded themselves in walled cities at night. The natives apparently cloaked the paths to their cities and the passes through the mountains with illusions.[2] The country was created by the Nimbralese, which would certainly explain their propensity for illusions.[1]

Geographical featuresEdit

MountainsEdit

Sanrach Mountains[3]

IslandsEdit

Beacon Rocks[1]

Forests and junglesEdit

Samarlogh[3]

PeninsulasEdit

Snout of Omgar[3]

RiversEdit

River Samar[3]

ValleysEdit

Narubel Pass[3]
Sormarl Pass[3]

Notable locationsEdit

SettlementsEdit

Other locationsEdit

Mines of Selgol[3]

AppearancesEdit

Storm of Zehir This article is about an element from the game Neverwinter Nights 2: Storm of Zehir, and so some content may not be canon.


Samarach is the launching point for the game Neverwinter Nights 2: Storm of Zehir. The country is portrayed as a nation of highly paranoid people, petrified of Yuan-ti, where if it even suspected that contact has been had with snakes, it is almost as good as a death sentence. Outsiders are shunned, needing special permission to even set foot in the foreign quarter of the city of Samargol. The Samarachan army frequently exercises the right to arrest anyone, especially foreigners, for contact with Yuan-ti (often orders from nobles who want someone out of their way). Unbeknownst to the authorities though, there exists a logging camp manned by Lantanese Gnomes and an Underdark black market.

GalleryEdit

Official materialEdit

External linksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms, p. 166. Wizards of the CoastISBN 0-7869-3277-5.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 106. Wizards of the CoastISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms, p. 117. Wizards of the CoastISBN 0-7869-3277-5.
  4. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms, p. 118. Wizards of the CoastISBN 0-7869-3277-5.

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