The country of Samarach.
|Inhabitants of Samarach|
|Locations in Samarach|
|Organizations in Samarach|
|Settlements in Samarach|
The country was virtually unexplored by people from the civilised lands since it was incredibly difficult to get to. It was surrounded by rugged mountains and to the northwest were the jungles of Chult.
Tashalarans described Samarachians as cowards who barricaded themselves in walled cities at night. The natives apparently cloaked the paths to their cities and the passes through the mountains with illusions. The country was created by the Nimbralese, which would certainly explain their propensity for illusions.
Forests and junglesEdit
Samarach is the launching point for the game Neverwinter Nights 2: Storm of Zehir. The country is portrayed as a nation of highly paranoid people, petrified of Yuan-ti, where if it even suspected that contact has been had with snakes, it is almost as good as a death sentence. Outsiders are shunned, needing special permission to even set foot in the foreign quarter of the city of Samargol. The Samarachan army frequently exercises the right to arrest anyone, especially foreigners, for contact with Yuan-ti (often orders from nobles who want someone out of their way). Unbeknownst to the authorities though, there exists a logging camp manned by Lantanese Gnomes and an Underdark black market.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 166. ISBN 0-7869-3277-5.
- ↑ 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 106. ISBN 0-7869-1836-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 117. ISBN 0-7869-3277-5.
- ↑ Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 118. ISBN 0-7869-3277-5.