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Samarach
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| Samarach | |||||||||
| Geographical information | |||||||||
| Capital | Samargol | ||||||||
| Area | Chultan Peninsula | ||||||||
| Societal information | |||||||||
| Races |
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| Population | 434,510 | ||||||||
| Imports | weapons | ||||||||
| Exports | pearls, salt, spices | ||||||||
| Alignment | Chaotic Neutral, Chaotic Evil | ||||||||
| Political information | |||||||||
| Government | Monarchy (vassal state of Nimbral) | ||||||||
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| Inhabitants of Samarach | |||||||||
| Locations in Samarach | |||||||||
| Settlements in Samarach | |||||||||
Samarach is virtually unexplored by people from the civilised lands since it is incredibly difficult to get to. It is surrounded by rugged mountains and to the northwest are the Jungles of Chult. Tashalarans describe Samarachians as cowards who barricade themselves in walled cities at night. The natives apparently cloak the paths to their cities and the passes through the mountains with illusions.[1] The country had been created by the Nimbralese, which would certainly explain their propensity for illusions.
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Major settlements
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Official Material
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| | This article is about an element from the game Neverwinter Nights 2: Storm of Zehir, and so some content may not be canon. |
Samarach is the launching point for the game Neverwinter Nights 2: Storm of Zehir. The country is portrayed as a nation of highly paranoid people, petrified of Yuan-ti, where if it even suspected that contact has been had with snakes, it is almost as good as a death sentence. Outsiders are shunned, needing special permission to even set foot in the foreign quarter of the city of Samargol. The Samarachan army frequently exercises the right to arrest anyone, especially foreigners, for contact with Yuan-ti (often orders from nobles who want someone out of their way). Unbeknownst to the authorities though, there exists a logging camp manned by Lantanese Gnomes and an Underdark black market.
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