Sambral was known for its pearl industry, its perfumes, and its skilled blademasters, known locally as "bravos". The bravos were skilled duelists renowned for their florid speech and creative insults. A bravo led a group of like-minded individuals known as "troupes". The troupes doubled as a police force, but usually expended their time feuding with each other, attempting to gain prestige.
The Sambrese loved scents as a way to stave off the stench of spoiled seafood and to give homage to the power of air. Perfumes, potpourri, and incense were common features in homes and businesses. Sambrese also admired fashion and their styles changed frequently. Both men and women used cosmetics, elaborate hair styles, and dramatic clothing.
Sambral was ruled by the Twelve Lords, an oligarchic council composed by the merchant houses of the city, such as House Mecatoris. The Twelve appointed the Grand Marshal, who was in charge of the defense of Sambral, and the Grand Admiral who was in charge of the navy.
Luxury items such as perfumes, ornate jewelry, and ostentatious clothing were the major local exports.
Sambral was laid out in terraces called "rises" by its inhabitants, with streets paved with crushed oyster shells. The terraces were connected to each other by a series of stairs. Because of that, carts were of little use in Sambral, and the people instead used ropes or mules to move goods across the city. The city's fortress, the Pearl Citadel, was famous across the Windrise Ports for its soaring Nacre Tower.
Religion was uncommon in Sambral, like in the rest of the Windrise Ports, and the following of minor cults dedicated to the Dawn Titans or to dragons, as well as general superstition, were more universal than worshiping the gods, which were a novelty introduced in Laerakond since the Blue Breath of Change.
However, thanks to their cosmopolitan nature and their trade with Faerûn, the cities of the Windrise Ports were more open to the concepts of religion and the gods than other places of Laerakond. The most popular gods in Sambral were Sune, Tempus, Umberlee, and Valkur, but other influential religions established in the Windrise Ports were the faiths of Bahamut, Tiamat, Vergadain, and Waukeen.
- ↑ 1.0 1.1 1.2 1.3 1.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 217. ISBN 978-0-7869-4924-3.
- ↑ 2.0 2.1 2.2 2.3 Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 48.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. pp. 50–52. Retrieved on 2017-07-18.
- ↑ Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 8. Retrieved on 2017-07-18.
- ↑ Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 49.
- ↑ Richard W. Brown (2009-10-14). Building the Pyre (MINI1-03) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 41. Retrieved on 2017-07-18.
- ↑ Greg Marks (2010-03-11). Quench the Fire of the Raging God (MINI1-06) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 52. Retrieved on 2017-07-18.