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Sand (province)

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The province of sand in the Zakharan view of magic was a group of spells related to the element of earth,[1] taking its name from one of its most common forms in the desert lands of the Land of Fate.[2][3][4] Many of its spells contained and used sand as an essential part.[5][6]

The four elemental provinces played a very similar role for Zakharan magic-users as the eight (or nine) schools of magic did for Faerûnian ones.[2][7][8]

Elemental mages in Zakhara specialized exclusively in one province, like sand, while sorcerers took spells from two provinces, shunning the other two.[2] Unlike elementalists,[9] they recognized no opposition between sand and the other three elements in the Land of Fate.[2]

Paths of powerEdit

Zakharan practicioners of path magic recognized four paths of power within the province of sand:[10][note 1]

  • Road of Shifting Sands, mainly concerned with moving and shaping sand[10]
  • Glassblower's Path, manipulating and transforming sand[10]
  • Sandman's Path, inducing sleep and easing travel[10]
  • Road of the Dao, comprising spells to protect one against the elements and affect elemental sand/earth creatures[10]

AppendixEdit

See alsoEdit

NotesEdit

  1. Paths to power are an alternative system of rules for the spell progression and learning of spells by wizards for 2nd edition Dungeons & Dragons. They could therefore be considered non-canon.

ReferencesEdit

  1. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 111. ISBN 978-1560763581.
  2. 2.0 2.1 2.2 2.3 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 40–41. ISBN 978-1560763581.
  3. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 9–10, cover. ISBN 978-1560763291.
  4. Jeff Grubb (August 1992). Land of Fate (Maps). (TSR, Inc). ISBN 978-1560763291.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 114–150. ISBN 978-1560763581.
  6. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 113–122. ISBN 978-1560768289.
  7. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 31–32, 81. ISBN 0-88038-716-5.
  8. Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1551-4.
  9. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 9. ISBN 1-56076-107-5.
  10. 10.0 10.1 10.2 10.3 10.4 Wolfgang Baur and Steve Kurtz (April 1995). “Paths of Power”. In Kim Mohan ed. Dragon #216 (TSR, Inc.), pp. 42–49.

ConnectionsEdit

Schools of magic
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Others
ChronomancyHishnaPlumaPaths of power

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