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Sandstorm: Mastering the Perils of Fire and Sand

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SandstormCover
Sandstorm
Basic Information
Author(s) Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker
Publisher Wizards of the Coast
Type Accessory
Binding Hardback
Released March 2005
Pages 224
ISBN 0-7869-3655-X
Sandstorm describes how DMs can create adventures and even campaigns set in a desert or wasteland environment. The book details many hazards that are associated with real-life dangers to desert travelers. Furthermore, Sandstorm corrects many false ideas about deserts, such as the belief that quicksands are commonly found in the desert; the book explains that quicksands require water to form, and are usually found near an oasis, although quicksands are still rare even there. The book gives ideas for DMs as well as players in using new prestige classes and new races. In addition, book references several 3rd edition books, such as Deities and Demigods. At the beginning of the book, examples of wasteland areas found in the campaign settings of Greyhawk and the Forgotten Realms are given.



Sourcebooks
3rd and 3.5 edition
Champions of Ruin · Champions of Valor · City of Splendors: Waterdeep · Cormyr: The Tearing of the Weave · Dragons of Faerûn · Faiths and Pantheons · Forgotten Realms Campaign Setting · Ghostwalk · Lords of Darkness · Lost Empires of Faerûn · Magic of Faerûn · Monsters of Faerûn · Mysteries of the Moonsea · Player's Guide to Faerûn · Power of Faerûn · Races of Faerûn · Serpent Kingdoms · Shining South · Silver Marches · Unapproachable East · Underdark
The Grand History of the Realms
3rd and 3.5 edition adventures
Anauroch: The Empire of Shade · City of the Spider Queen · Cormyr: The Tearing of the Weave · Into the Dragon's Lair · Shadowdale: The Scouring of the Land · Sons of Gruumsh · The Twilight Tomb

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