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Smallwikipedialogo Wikipedia has an article about:
sapphire.

Sapphire was a rare variety of corundum that occured in the Realms.[4][5]

DescriptionEdit

Sapphire was found in shades of pale blue to a deep azure.[4][5] A typical specimen had a base value of 1,000 gp.[1][2][3]

Sapphires were considered sacred by followers of Aerdrie Faenya, Deep Duerra, Eldath, Gaerdal Ironhand—appropriate for sacrifice, or to be consecrated for use, or recognized as boons or omens when found. Black sapphires specifically were recognized as a sign of approval from Bane, and sacred to followers of Labelas Enoreth, Laduguer, Lolth, Shargaas, and Vhaeraun.[6]

PowersEdit

Realmslore held that sapphires increased magical skill and strength and therefore they were used in creating magic blades and items that affected the mind, magical prowess, and the element of air.[5][7] However, sapphires had a dampening effect on magically induced fear, rage, despair, or insanity and could partially protect the wearer from these effects. When used as a spell component, sapphires ensured the greatest initial effect (usually damage) upon first impact and the longest possible duration. The most auspicious time of day to use sapphires was midmorn.[5][note 1]

With proper preparation, which included bathing the item in a mixture containing powdered sapphire, mounting a large whole sapphire of at least 5,000 gp value on an item such as a sword gave a better than 50 percent chance that the enchantment bonus would be increased.[note 2] This could be done at the initial enchantment of the item or as a way of possibly improving an already enchanted item.[5]

AppendixEdit

See AlsoEdit

NotesEdit

  1. According to Elminster, this is the half hour between 9:45 am and 10:15 am.
  2. That is, a +1 sword might become a +2 sword.

GalleryEdit


ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 138. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 127. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8828-5.
  5. 5.0 5.1 5.2 5.3 5.4 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 48. ISBN 0-7869-0446-1.
  6. Sean K. Reynolds (2002). Deity Do's and Don'ts. A Faiths and Pantheons Web Enhancement p. 10, 11, 12, 13, 14, 15. Wizards of the Coast. Retrieved on 2014-09-22.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 301. ISBN 0-7869-1836-5.

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