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Once a great bureaucratic center for the city's royal dynasty, Saradush became a producer of agricultural products for trade. Despite this, Saradush became an important waystation for trade in the area surrounding the Lake of Steam. Given its proximity to several kinds of terrain, along with increased prominence as trade traffic with Riatavin rises,  Saradush also become a haven for travelers and adventurers alike.
The Saradush Guard boasted 200 members and was adequate to resolve most disturbances within the walls of the city. If more help is needed, it was usually found in the form of ex-adventurers or mercenary citizens of the city.
Saradush was unusual as there were no major temples within the city. Those people who regularly worshiped did so in small shrines within their own homes. There were a few temples just outside the city's borders, such as that dedicated to Beshaba in the hills to the east.
Despite being somewhat neglected, this tavern maintained good fare as its owner mourned the loss of his only child.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 93. ISBN 0-7869-0697-9.
- ↑ 2.0 2.1 Rand Sharpsword (2002-06-05). More of Waterdeep and Lands of Intrigue!. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
- ↑ 3.0 3.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 179. ISBN 978-0-7869-4924-3.