Satyrs, also called fauns, were fey creatures that delighted in singing, dancing, feasting, and debauchery. They appeared to be men with sylvan features from the waist up and possessed goat legs from the waist down.
Satyrs had a reputation for being rakes and smooth-talkers. They had a habit of leaving pregnancies wherever they traveled. The children from these unions were spirited away by their fathers soon after birth. Satyrs hail from the Feywild but travel to the world to sate their curiosity. Every new experience fills a satyr with a sense of wonder, and constantly seeking out the next big thing can get one into trouble.
Satyrs live in small clans no more than two dozen strong, and rarely are more than one or two satyrs seen at a time. They make their homes at the bases of trees or in burrows. They love creature comforts, so they keep well-stocked larders and stores of wine and mead. Travelers who come upon satyr homes often find them empty because the owner is out exploring or at a woodland revel.
Lovers of Story and Song: A satyr would say that it loves beauty above all things. Each one memorizes hundreds of stories and songs, and invents hundreds more. Anything can be inspiration to a satyr, from the morning mists to a blossoming flower to—especially—an attractive maiden. Every satyr knows how to play at least one instrument. The melodies that satyrs produce haunt forest glades throughout the Feywild, and their tunes are inherently magical. Even a satyr who knows nothing about the arcane arts can charm people and animals with its songs.
Satyrs once dwelt in Brynwood in the Vast, but came into conflict with the local korreds over territory. In the ensuing strife, both races fell before monstrous creatures. Afterwards, few of the satyrs remained.
- ↑ This value is for a satyr without his magic pipes. A satyr with pipes had a challenge rating of 4.
- ↑ 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 267. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 219–220. ISBN 0-7869-2893-X.
- ↑ Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 149. ISBN 0-7869-1195-6.
- ↑ Warning: book within boxed set not specified for The Vilhon Reach
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies (Cormanthor). (TSR, Inc), pp. 21–22. ISBN 1-5607-6917-3.