Saurials are a rare breed of Scalykind - specifically a Sauroid race descended from dinosaur-like creatures - not native to Toril. Several sub-races exist, though only four can be found on Toril itself. Unlike reptiles, Saurials are not cold-blooded.[citation needed]

They were brought to Toril by Moander to a place called the Lost Vale, an area hidden somewhere near the Dalelands so that they could be used as Moander's slaves to corrupt and destroy the plants and animals in the area in an effort to regain his previous divinity. The plan failed when Finder Wyvernspur, Dragonbait, and Alias defeated Moander, freeing the saurials from their slavery.[citation needed]Elminster convinced the saurials to restore what Moander had forced them to destroy and the Lost Vale was turned into a permanent settlement as a result.[citation needed]

A second set of these creatures exist in the southern Jungles of Kara-Tur, and are known as the Lacerials. This group was introduced in the Malatra Living Jungle setting by the RPGA network, to go along with their Living City Campaign based in Raven's Bluff. These creatures are identical to the Saurials of Faerûn, but at the time the RPGA was not allowed to use the term 'Saurial'.[citation needed]


Saurials speak Draconic, but their voices are naturally pitched too high for most humanoids to hear. They punctuate their speech with scents that define emotions. Dragons and some fey can hear saurial voices (although fey don't necessarily understand Draconic) and can understand the emotions associated with the scents created by the saurial race. Other creatures can interpret some of the common stronger scents to understand the creature's mood: brimstone means confusion, roses mean sadness, lemons mean pleasure or joy, baked bread means anger, violets mean danger or fear, honeysuckle means tenderness, wood smoke means devotion or piety, tar means victory, and ham means nervousness or worry.[5]


Most saurials are spiritual and worship either Finder, Chauntea, Tymora or Tyr, as Finder is their patron and rescuer, while the other three reflect aspects of their ancestral gods.[citation needed]

Their sub-races treat each other equally and with respect, using the natural talents of each to maximum effect but because none of them can interbreed, most households only contain one sub-race.[citation needed]

Mates and siblings share much stronger bonds than other humanoids, protecting each other from harm however they can. They easily make friends and only rarely make enemies, though if there is obvious danger, they are quick to respond.[citation needed]

Their homeworld has magic, both arcane and divine. It helps that their natural attributes aid them in their pursuit of the Art and the Power.[citation needed]



Further readingEdit


  1. 1.0 1.1 1.2 1.3 Jon Pickens ed. (November 1996). Monstrous Compendium Annual Volume Three. (Wizards of the Coast), pp. 90–92. ISBN 0786904496.
  2. 2.0 2.1 2.2 2.3 2.4 Darrin Drader and Sean K. Reynolds (2004-07-17). Saurials: More Lizardkin (Zipped PDF). Wizards of the Coast. pp. 5–8. Retrieved on 2009-10-07.
  3. Darrin Drader and Sean K. Reynolds (2004-07-17). Saurials: More Lizardkin (Zipped PDF). Wizards of the Coast. p. 4. Retrieved on 2009-10-07.
  4. Darrin Drader and Sean K. Reynolds (2004-07-17). Saurials: More Lizardkin (Zipped PDF). Wizards of the Coast. pp. 1–3. Retrieved on 2009-10-07.
  5. Sean K. Reynolds (February 2002). “Lords of the Lost Vale”. In Jesse Decker ed. Dragon #292 (Wizards of the Coast), pp. 36–43.