The scepter was equivalent to a +3 heavy mace and was sentient. Non-Banites who touched the scepter were hit by a ray of enfeeblement until their strength was depleted, at which time their soul would be trapped within.
The wielder was granted the following powers, either continuously or a few times per day:
- immunity to all beholder rays except for antimagic
- emotion: rage
- true strike
- rod of rulership
- hold monster
- circle of doom