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Scornubel

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Scornubel, also known as the Caravan City, was a major tradestop for caravans. It lay on the northern bank of the River Chionthar, where the Trade Way reached the river.[4]

PopulationEdit

Its population was made up of many races and could increase by between six and eight times during the summer.[2]

DescriptionEdit

The river was populated by barges, narrowboats, and skiffs, which made their way west as far as Baldur's Gate southeast along the Chionthar to Berdusk and northeast along the River Reaching to Hill's Edge.[2]

DemonymEdit

A person from Scornubel was known as a Scornubian or Scornubrian.[5]

HistoryEdit

The southern part of Scornubel was once a rival city known as Zirta, until it was conquered in the War of Lords.[1]

In the years immediately after the Spellplague of 1385 DR, trade across Faerûn ground to a halt and Scornubel's fortunes plummeted. The city saved itself by allowing its annexation by Elturgard.[3]

GovernmentEdit

In the 14th century DR, the city was ruled by Lady Rhessajan Ambermantle, three Lord High Advisors who were formerly merchants, and an additional council of merchants.[2]

After the city's annexation by Elturgard, the High Overseer of Torm ruled Scornubel.[3]

LifestyleEdit

Because there was so much trade passing through the city, many buildings and businesses changed hands rapidly, meaning that the city did not have many permanent landmarks. All year round, many inhabitants slept in their caravans or simply out in the open, using a bale of hay as bedding, rather than paying for a bed in more comfortable accommodation.[2]

Traditional entertainment consisted of mock battles between humans and monsters, monsters trained to dance or perform, or monsters that participated in comedy or spellcasting. Occasionally these monsters could break free and turn on the audiences.[6]

In the past, Scornubel was raided by bugbears and hobgoblins. These raids were more likely during the winter months. The city had problems with thieves and doppelgangers.[2] Creatures like doppelgangers and lamias were tolerated in the city because of their special powers, and the city was used as a meeting place for illithids and yuan-ti, when the Underdark or Skullport were not suitable.[6]

LocationsEdit

Official buildings
Religious buildings
Trade buildings
Clubs, inns and taverns
Roads and streets
  • Far Rider Street
  • Northstorm Street
  • Red Shields Road
  • Stumblepost Trail
  • Trade Way
  • The Walk

InhabitantsEdit

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 Ed Greenwood. "Alana Nruneree, Unraveler of Secrets." Dragon #420. Renton, WA: Wizards of the Coast, February 2013.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 105. ISBN 1-5607-6940-1.
  3. 3.0 3.1 3.2 3.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 125. ISBN 978-0-7869-4924-3.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 228. ISBN 0-7869-1836-5.
  5. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 73. ISBN 0-8803-8828-5.
  6. 6.0 6.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 108. ISBN 1-5607-6940-1.
  7. 7.0 7.1 7.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 106. ISBN 1-5607-6940-1.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 99. ISBN 1-5607-6617-4.
  9. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 105–106. ISBN 1-5607-6940-1.
  10. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 107. ISBN 1-5607-6940-1.
  11. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 109. ISBN 1-5607-6940-1.
  12. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 110. ISBN 1-5607-6940-1.
  13. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 112. ISBN 1-5607-6940-1.
  14. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 113. ISBN 1-5607-6940-1.

SourcesEdit

2nd Edition D&D
Web Material, General

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