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Scrying

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Scrying was the magical ability to use one's senses to experience events far away.[1]

Magical sensorEdit

Many divination spells of the scrying subschool created a magical sensor that sent the caster information. The sensor had the sensory acuity of the caster and acted as though it were a separate, independent organ.[1] Any intelligent creature could notice an active magical sensor. The sensor could be dispelled.[1]

LimitsEdit

Scrying could not penetrate lead.[1] Several magic spells, antimagic field, mind blank, nondetection,[1] and wardmist[2] could block scrying. Magical items such as weirdstones could also block scrying.[3] The semi-precious stone tchazar could blur the scrying of anything close to it.[4]

AidsEdit

A chrysoberyl gem (aka "cat's eye") could be used for short-range but very detailed scrying.[5]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 173. ISBN 0-7869-2886-7.
  2. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 10. ISBN 0-7869-0446-1.
  3. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 78. ISBN 0-7869-0446-1.
  4. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 51. ISBN 0-7869-0446-1.
  5. Paul S. Kemp (February 2006). Resurrection. (Wizards of the Coast), p. 143. ISBN 0-7869-3981-8.

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