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A scythe (pronounced: /sðseyedh[3]) was a farm implement that could be used as a two-handed, martial melee weapon.[2]

DescriptionEdit

A scythe was a long, curved, sharp-pointed, one-sided blade mounted at 90° on a shaped haft and was normally used for harvesting wheat or corn. The blade was tilted and the haft was shaped to make it easy to swing just above the ground and cut the crop stalks. One or two handles might jut out of the haft to make it more comfortable to swing in a mowing fashion. The military version of this tool was a bit straighter, reinforced, and balanced for war.[4]

Fully assembled scythes were available for purchase through Aurora's Whole Realms Catalogue, as well as the blade or handle individually as separate parts.[1]

WeaponologyEdit

The scythe could be used for piercing or slashing attacks in the same manner as some pole arms, like halberds, but it was not a reach weapon. It took two hands to wield a scythe and some training to use it effectively, so it was classified as a martial weapon. Because the blade was long and slightly curved, it could be used to trip opponents.[5]

HistoryEdit

  • Scythes were the favored weapon of followers of Myrkul.
  • The favored weapon of the deity Chauntea was a scythe.[6]
  • In the 1370s DR, scythes could be bought in many stores.[7][8]

AppendixEdit

See AlsoEdit

NotesEdit

  1. The scythe is not mentioned in the 1st or 2nd edition player handbooks.

AppearancesEdit

GalleryEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 53. ISBN 0-5607-6327-2.
  2. 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 117. ISBN 0-7869-2886-7.
  3. Dungeons & Dragons FAQ (HTML). Wizards of the Coast. (2003). Retrieved on May 22, 2018.
  4. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 115,117. ISBN 0-7869-2886-7.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 120. ISBN 0-7869-2886-7.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 238. ISBN 0-7869-1836-5.
  7. BioWare (2002). Trent OsterBrent Knowles, James Ohlen. Neverwinter NightsAtari.
  8. Obsidian Entertainment (2006). Chris AvelloneFerret Baudoin, J.E. Sawyer. Neverwinter Nights 2Atari.