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Secomber was a small town that acted as the de facto border town between the relatively peaceful Western Heartlands and the more savage North along the Sword Coast.[3]


It sat atop three stone hills on the northern banks of the southern-running Unicorn Run river and the western-running River Delimbiyr. Directly south of the town was the dangerous High Moor. To the north, along the Secomber Trail, was Uluvin.[4][3]


The town was populated primarily by humans, but almost as many halflings called the place home. A small clan of dwarves lived in the area as well.[citation needed]


It was a peaceful community with a number of colorful gardens.[3]


Secomber was a stop on the Delimbiyr Route, part of the trail between Waterdeep and Llorkh. Another trail, the Secomber Trail, connected Secomber to Uluvin to the north-west.[5]

Farming, fishing, and stone-cutting were the primary occupations, but it also had a number of folk familiar with the High Forest. Some locals hire themselves out as guides or guards for the passing caravans.[4][3]

The town welcomed and catered to travelers and caravans, especially adventurers who based themselves out of the town as they explored the High Moor and the High Forest.[3]


Around 1367 DR, Secomber was ruled by Traskar Selarn, a ranger who truly had the best interests of the townsfolk at heart, and he was seen as one of the people by his loyal subjects.[1]


A small garrison of about 30, provided by the Lords' Alliance, guarded the town, and the local militia boasted over 100 members.[4]


Secomber was built on the western ruins of Hastarl,[6] capital of the ancient wizard kingdom of Athalantar.[4][7]


From time to time, gargoyles and other creatures were discovered and unleashed from the Athalantan ruins. Adventurers were called on to deal with them, though adventurers had likely inadvertently released them in the first place.[3]

Notable locationsEdit

Inns and taverns


  1. 1.0 1.1 1.2 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 76. ISBN 0-7869-0391-0.
  2. Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 32. ISBN 0-88038-593-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 228. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 4.3 4.4 slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 63. ISBN 0-7869-0391-0.
  5. slade (April 1996). The North: Guide to the Savage Frontier (Map of Interior, Silverymoon, Longsaddle, Yartar). (TSR, Inc). ISBN 0-7869-0391-0.
  6. Ed Greenwood “Athalantar:the Early Realms”. Dragon #228 (TSR, Inc.), p. 26.
  7. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 88. ISBN 0-7869-3654-1.
  8. 8.0 8.1 slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 64. ISBN 0-7869-0391-0.

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