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Set

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Set (pronounced set [1]) was the greatest evil power of the Mulhorandi pantheon. Known as Typhon in the lands of Thay and Unther, he was a jealous and loathsome being that did all he can to meddle in the plans of his fellow deities.[2] He was also known as Zehir to the yuan-ti race.[3][4]

HistoryEdit

It was believed but unproven that following his defeat at the hands of Gruumsh, the wounds of the weakened Re were poisoned by Set, and that he may have survived if not for this act.[5] Set killed Osiris in an attempt to obtain the power of Re, but his plans were thwarted by Horus-Re, and Osiris was resurrected by Isis and Nephthys.[2]

After the Spellplague, Set managed to join the Faerûnian pantheon under the name of Zehir.[4][6]

RelationshipsEdit

Set was the son of Geb and Nut, and brother of Osiris. He considered the other members of the Mulhorandi pantheon to be his enemies, though he has been known to ally with Sebek on occasion.[2]

Set had negotiated alliances with Tiamat, as well as with the dragon Maldraedior.[2] However, his actions outside Mulhorand drew unwanted attention, and the deities Bane, Cyric, and Talos all wanted to claim Set's power for themselves.[1]

AvatarEdit

Mulhorandi pantheon II

Thoth, Nephthys, Osiris, Set, Sebek.[7]

Set typically appeared as a Mulan man possessing the head of a jackal and finely scaled skin. He wore white, gray, or black robes, collar, and bracers.[8]

Powers and abilitiesEdit

Set's bite was poisonous, and he had the power to create poison at will. His touch could bend others to his power or kill them instantly, as he chose, and even the purest heart turned evil upon looking into his eyes.[8]

Other manifestationsEdit

The will of Set was often communicated through the actions of creatures such as nightmares and hell hounds, as well as through any poisonous living animal or plant.[8]

The beast 
Set sometimes appeared to his faithful in the form of a predatory beast or scavenger, a reminder of his anger if they failed him.[8]
Sound 
The sound of a rattlesnake or jackal warned his followers to danger.[8]
Exploding skull 
The faithful of other Mulhorandi deities may have encountered the vision of a skull that exploded before their eyes, releasing a shower of blood upon them.[8]

Church of SetEdit

Priest of Set

Priest of Set.[9]

The clergy of Set was composed of evil beings from any ethnicity, a practice which came about only after the Godswar. These individuals spend much of their time overseeing the actions of criminals and grave robbers, as well as planning the overthrow of the government of Mulhorand.[8]

The secret center of the church of Set was the Cavern of the Jackal, located beneath the city of Sampranasz. Temples dedicated to Set were usually subterranean, and always hidden.[8]

WorshipersEdit

Worship of Set was uncommon in Mulhorand, but his influence continually grow in the neighboring nation of Unther.[8]

Clerics and other clergy in service to Set wore linen skirts, sandals, and collar. These individuals don headdresses over shaved heads. When preparing for battle they dressed appropriately for the situation, but preferred equipment that featured a prominent snake motif.[8]

Clerics of Set prayed for spells at night.[1]

Affiliated ordersEdit

The clergy of Set sponsored numerous bands of thieves and other criminals.[8]

The Fangs of Set 
This organization seeked to rule Mulhorand from the shadows, leading the nation along a path of Set's design.[8]

Celebrations and festivalsEdit

The church of Set recognized no specific holy days.[8]

Test of Venom 
This ceremony was performed by any follower of Set wishing to become a member of the clergy, and involved walking among poisonous vipers or scorpions.[8]
Reconsecration 
The Reconsecration was a ceremony that perverted an existing tomb or crypt, transforming it into a shrine dedicated to the Defiler of the Dead.[8]

Trivia Edit

Set's alias Typhon was also an avatar for the demon lord Pazuzu[10]

Additional ImagesEdit

Notes Edit

  1. 1.0 1.1 1.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 147. ISBN 0-7869-2759-3.
  2. 2.0 2.1 2.2 2.3 Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 126. ISBN 0-7869-0657-X.
  3. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 158. ISBN 978-0-7869-4924-3.
  4. 4.0 4.1 Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 11. ISBN 978-0786965622.
  5. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 109. ISBN 0-7869-0657-X.
  6. Obsidian Entertainment (2008). Tony Evans. Neverwinter Nights 2: Storm of ZehirAtari.
  7. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 145. ISBN 0-7869-2759-3.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 127. ISBN 0-7869-0657-X.
  9. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 12. ISBN 0-7869-0657-X.
  10. Mike MearlsBrian R. JamesSteve Townshend (July, 2010). Demonomicon. (Wizards of the Coast), p. 133. ISBN 978-0786954926.
  11. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 110. ISBN 0-7869-0657-X.
The Mulhorandi Pantheon
AnhurGebHathorHorus-ReIsisNephthysOsirisSebekSetThoth


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