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The Shaar Desolation
Shaar
Societal information
Alignment
LG NG CG
LN N CN
LE NE CE

The Shaar was a stretch of grassy plains and gently rolling hills that measured more than 1,500 miles from east to west, and about 250 miles from north to south.[citation needed]

By 1479 DR, due to the Spellplague, the Shaar had become a vast desert wasteland known as the Shaar Desolation. In the center of the Shaar Desolation lay an enormous area called the Underchasm where huge swathes of land around the Great Rift collapsed into the Underdark. Bordering the Underchasm to the east was a region called the East Rift.[1],[2]

Location Edit

Shaar

Its western end touched the very eastern tip of the Shining Sea, and its eastern end butted up against Veldorn, the Land of the Monsters. It was bisected by two significant geographical features, a cliff face called the Landrise and the Great Rift, a gouge in the earth 200 miles long and half that wide.[citation needed]

The area west of the Landrise was generally called the Shaar, and area east to it the Eastern Shaar.[citation needed]

Borders Edit

The northern side of the Shaar was bordered by the Firesteap Mountains, a portion of the Chondalwood, the Uthangol Mountains and the southern border of Mulhorand.[citation needed]

The southern border of the Shaar was made up from the adjoining Channath Vale (a series of woods and mountains along the river Channath), the Forest of Amtar and the Toadsquat Mountains.[citation needed]

Geography Edit

The otherwise featureless plains of the Shaar were dotted with isolated forests and a small collection of hills. Several shallow rivers and streams cross the Shaar, but these waterways tended to become sandy-bottomed gullies during the dry season.[citation needed]

The Shaar received little rain, so little other than coarse grass, cacti, and thorny bushes grew on the plains. During daytime it was blistering hot, while at nights it grew uncomfortably cold. Both geographically and meteorologically, the Shaar was a land of extremes.[citation needed]

Inhabitants Edit

Nomadic human tribes roamed the Shaar since recorded history began, but little in the way of civilization existed there. From time to time, other powers assumed authority over certain regions of this grassland, and even built settlements to manage trade, but only the crumbling remnants of their efforts remain.[citation needed]

Aside from humans, also wemics, centaurs, thri-kreen and loxo roamed the Shaar, hunting the great herd animals and constantly squabbling over water rights. From time to time, gnolls, perytons, manticores, wyverns and dragons challenged the nomads for supremacy of the area.[citation needed]

Sites of interest Edit

Strewn accross the Shaar lay several geographical sites, worth mentioning here:

Cities Edit

Most communities in the Shaar were nothing more than trading centers. Small in size, they were usually dry and dusty, but close to a water source for their survival.[citation needed] Gold Dwarves from the Great Rift had their own cities, some on the surface, most underground, which differ greatly from the trading centers of other races, since the races don't share their ideas readily.[citation needed]

The following cities could be found in the Shaar:

AppendixEdit

GalleryEdit

ReferencesEdit

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. Fold–out Map. ISBN 0-7869-1836-5.
  2. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. Fold–out Map. ISBN 978-0-7869-4924-3.

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