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Shadows were a type of incorporeal undead.[1]

DescriptionEdit

Shadows were incorporeal and were hard to see in dark areas but were easy to see in brightly lit areas.[2]

PersonalityEdit

Shadows hated life and light. Against living creatures, shadows were very aggressive and quick to attack,[3] they were known to hesitate briefly when confronted with someone wearing a silkstone.[4] Their favoured victims were innocent creatures, who lived morally good lives.[1]

Their touch sapped the strength of living creatures.[2] They didn't need to do this to exist, for they entirely existed on negative energy, but they suffered from a craving for the strength of living creatures and if denied this too long, they were driven into a frenzy that made them charge enemies even if was detrimental for their long-term survival.[5]

CombatEdit

The touch of a shadow was painfully chilly and sapped the target's strength away. Every time, they sapped the strength of their victim, the victim's shadow darkened. On death, the shadow split away, if the victim wasn't evil[1] and rose as a shadow enslaved to the killer.[2]

As an incorporeal creature, a shadow could fly. It had acute senses and a shadow's normal strategy was to hide in a dark place and attack bypassing creatures.[3]

While in dark areas, a shadow could hide away from view. and it could also move through cracks of only 1 inch width.[1]

SocietyEdit

Shadows were encountered alone, in gangs of two to five or in swarms of six to eleven individuals.[3]

They hid in dark places and attacked creatures who passed by.[3] Shadows could be found anywhere.[3] They hid from the sun in the depths of the world or within buried ruins and crypts.[citation needed]

The drow god Vhaeraun was served by shadows, and they were sometimes sent by him to aid his followers.[6] Shadows were also known to serve Eshowdow of Chult, where they played a central role in the sinister rituals of the Eshowe.[7]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 269. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 221–222. ISBN 0-7869-2893-X.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 221. ISBN 0-7869-2893-X.
  4. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 50. ISBN 0-7869-0446-1.
  5. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), pp. 8–10. ISBN 0-7869-3433-6.
  6. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 15. Retrieved on 2009-10-07.
  7. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), pp. 81–84. ISBN 0-7869-0657-X.