The spell enabled one to travel to the border between the Material Plane and the Plane of Shadow, and then physically wander along this zone to the desired destination, taking advantage of an effect that caused one to move much faster here than on the material plane. A destination could also be on another plane. The caster could be accompanied by others, but they were under no compulsion to follow the caster around. They could strike out on their own, but the caster could also abandon them to become potentially lost.
Shadow walk used verbal and somatic components only.
- ↑ 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 277. ISBN 0-7869-2886-7.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 186. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
- ↑ Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
- ↑ Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 126. ISBN 978-1560768289.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 49. ISBN 0-7869-3053-5.
- ↑ Eric L. Boyd (2007-04-25). City of Wyrmshadows (Zipped PDF). Wizards of the Coast. p. 6. Retrieved on 2009-10-07.