Shadowdancer
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| | |
| A human shadowdancer | |
| Shadowdancer | |
|---|---|
| Region | Any |
| Alignment | |
| Used by | Any |
| Levels | 10 |
| Rules | 3.5 |
| Source: DMG 3.5 | |
The shadowdancer is a prestige class. Always existing in the place where light and darkness meet, shadowdancers are enigmatic and dangerous. Despite the connotations between darkness and evil, many shadowdancers use their abilities for good. Shadowdancers draw upon the power of the shadows to become a bit like a "super rogue" in that their ability to hide is very potent. As a shadowdancer becomes more experienced, he can command the shadows to do his bidding.
[edit] Abilities
- Hide in Plain Sight
- A shadowdancer can hide from sight, even if he is being closely watched, as long as he is within 10 feet of shadows.
- Shadow Illusion
- A shadowdancer can create silent, illusionary images from shadows.
- Summon Shadow
- A shadowdancer can call upon a shadow, which becomes much like a druid's companion. The shadow shares the shadowdancer's alignment. As the shadowdancer becomes more powerful, his shadow companion likewise becomes a more potent force.
- Shadow Jump
- A shadowdancer can travel through the shadows, briefly touching another plane of existence. As the shadowdancer becomes more experienced, the distance traveled becomes longer.
[edit] References
- Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5, p. 194-6. Wizards of the Coast. ISBN 0-7869-2889-1.
