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Shatter

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Shatter (originally called Aksa's shatter[1]) was a sonic spell from the school of evocation, common among both arcane and divine spellcasting traditions.[4] It was one of the spells infused within a staff of open doors.[9]

EffectsEdit

Casting of this spell produced a tintinnabulation of sound so powerful that it could damage or shatter brittle objects, including crystalline creatures,[4] such as crysmals.[10] It was one of the only spells that could damage a demilich.[11]

The spell had a close range and could be targeted over an area of ten feet (three meters) in diameter or focused on a single target item or creature.[4]

ComponentsEdit

To cast this spell required verbal and somatic components. In addition, a cleric had to clutch his or her (un)holy symbol, and an arcane spellcaster had to use a chip of mica, which was consumed in the process.[4]

HistoryEdit

The spell was invented by the Netherese arcanist Aksa the Destroyer in −2131 DR.[12]

The spell was also recorded in The Codicil of White, an unholy work of Aurilian magic.[13][14]

ReferencesEdit

  1. 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 275. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 4.3 4.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 278. ISBN 0-7869-2886-7.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 145. ISBN 0-88038-716-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
  7. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 150. ISBN 0-7869-1964-7.
  10. Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
  11. Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), p. 175. ISBN 0-7869-2658-9.
  12. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  13. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 31. ISBN 0-7869-0183-7.
  14. Sean K. Reynolds (2004-06-16). The Codicil of White. Magic Books of Faerûn. Wizards of the Coast. Retrieved on 2016-05-19.

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